Stellaris

Stellaris

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New Job Manager
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File Size
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2.118 MB
2 Apr, 2020 @ 4:18pm
14 Jun, 2021 @ 1:36pm
10 Change Notes ( view )

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New Job Manager

Description
This is an update to NaK1119's Job Manager mod. Since NaK1119 has unfortunately abandoned Stellaris modding I've made this update which should be compatible with patch 3.0. I changed the minimum possible to make it compatible, and I'm not at all skilled in modding so I won't be making any changes other than the eventual update. I like to thank NaK1119 for making this great mod in the first place and making it available for the rest of the community to work on it!

Change Log

Update 3: Added Necroids jobs and updated all jobs to be compatible with the 3.0 update.
Other minor adjustments to make it fully compatible to patch 3.0.3.

Update 2: Corrected roboticist upkeep to alloys
Other minor adjustments to make it fully compatible to patch 2.7.2.

Update 1: Added new jobs (bureaucrat and evaluator) Lithoids should work properly now.

Original Mod Description

This mod add 2 edicts: restricting freedom of job selection of each species, and modifying priority of each job. Detailed information is shown in above pictures, since only summary and compatibility information is written in below.

* This mod does not prevent the species produce leader such as president.
* I take no responsibility in regards to discontent of your pops.

Discriminate Species
"Although I've said to welcome immigrants, how could I entrust aliens with important post? Never!!"
This edict restricts freedom of job selection of each species. You can provide that a species cannot work at ruler jobs, another species can work at only worker jobs, still another species can work at only specialist jobs, and ... Of course, you can also force out disgusting alien from holy template.
You can void this restriction in a specified planet by a planetary decision for early stage of colonization, emergency situation and any other cases.

Priority Management
"Wait, miners! Don't change job to researcher! We need more minerals!"
In this mod, you can modify basic priorities of each jobs. The priorities are applied to all planets in your empire if you set it from edict. On the other hand, the priorities are applied to one planet if you set it from planetary decision. By the way, the priorities can be applied to also AI empire from edict, this means this mod can be used as global configuration tool.

Storm of Layoff
"You said workers are insufficient because rulers and specialists are holding on to their stratum, right? Then, fire all of them!"
This decision layoff not only all rulers and specialists, but also all workers. This drastic remedy "educate" pops in importance of workers, and enough number of pops will demote in just half a year. Do not forget to set priotiries of worker jobs high in advance. Also it is required to prepare enough for dislocation such as 100% unemployment, no enforcer and no production of resources.

Compatibility Information
This mod is NOT compatible with mods that modify jobs of Vanilla, or is NOT applied to the jobs added by another mod.

The following files/functions in Vanilla are modified by this mod.
  • common/pop_jobs
    • 00_other_jobs.txt
    • 01_ruler_jobs.txt
    • 02_specialist_jobs.txt
    • 03_worker_jobs.txt
    • 04_gestalt_jobs.txt
    • 06_event_jobs.txt
106 Comments
C/Spoons 3 hours ago 
Will this work with 4.0?
FirePrince 23 Feb, 2023 @ 7:16pm 
Here it is but not really public yet (beta) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937000797
Please report any problem.
ジャッキー・ザ・トキ 22 Feb, 2023 @ 6:51am 
FirePrince could you please pin link to that mod please?
FirePrince 21 Feb, 2023 @ 5:06pm 
I think tomorrow I'll upload a new 3.6 version (on request).
ジャッキー・ザ・トキ 19 Dec, 2022 @ 9:26am 
Hopefully this will come back to life
|AR| GMAN 11 Oct, 2022 @ 4:31pm 
Does anyone know if theres another mod that does a similar thing that still works?
Blorg 21 Sep, 2022 @ 5:05am 
strong guys go working on science and smart guys go down the mines, this is what happen without the job control. some one know any mod that can fix some thing like that?
Natsume 15 Jul, 2022 @ 4:46pm 
Any news about a update for this? Or something like it?
Professor H. Farnsworth 22 May, 2022 @ 1:06pm 
@Muffin Mangler Well, that'd be because Stellaris has changed the titles around for the various jobs.. I am working on updating the pop_jobs folder.. should fix this mod.. Again :P.
Draco Lander 14 May, 2022 @ 1:23am 
Please, update this mod ASAP. I can't build my perfect empire without it... :(