Tabletop Simulator

Tabletop Simulator

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Fields of Arle + Tea & Trade [Scripted]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3
File Size
Posted
Updated
773.320 KB
3 Apr, 2020 @ 12:37am
8 Nov, 2024 @ 8:13pm
31 Change Notes ( view )

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Fields of Arle + Tea & Trade [Scripted]

Description
A major update from my 2020 mod.
• Better snap points.
• Reduced file sizes.
• Aesthetics.
• Buttons to place workers automatically.
• Additional variants for using the New Destination Tiles, such as randomly replacing the base game tiles with new ones.

Description from Board Game Geek[boardgamegeek.com]
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Welcome to Arle
In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity.

Work the Land
Whether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything.

Tools of the Trade
At the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and sheer your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed!

Travel and Prosper
Once you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune!

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Please support the designers, Uwe Rosenberg[boardgamegeek.com] and Tido Lorenz[boardgamegeek.com], and the publisher, Feuerland Spiele[www.feuerland-spiele.de], by purchasing Fields of Arle or another of their games.
24 Comments
Caprica55 9 Nov, 2024 @ 3:25pm 
Thanks!
GC2  [author] 8 Nov, 2024 @ 8:14pm 
I've added the new Frisian Landscapes expansion.
GC2  [author] 15 Jul, 2023 @ 10:44am 
I got around to whipping this shit up to my modern standards. See the top of the new description for details.

If for some reason you want the old mod, the save file can still be found here:
https://drive.google.com/file/d/1jXjjlP_6OGAVc3NM3mMIdqoxtzqjIYoD/view?usp=sharing
GC2  [author] 2 Sep, 2020 @ 2:58pm 
Fixed.
Caprica55 2 Sep, 2020 @ 11:42am 
Thanks for the great mod. The Travel Tiles are in a sideways orientation when zooming (Alt key) on the tile. This can be corrected by rotating the image 90 deg clockwise for the front facing image. The rear image showing the road could be left in the current orientation. Not a big deal but easily fixed.
Victory Milk Tea 28 Aug, 2020 @ 9:14pm 
Amazing! Just loaded without any errors. Thank you!
GC2  [author] 28 Aug, 2020 @ 5:00pm 
Your first two points are fixed now; the trash can file I borrowed from someone else was taken down.

The script should automatically fill the buildings in based on your player count and settings.
Victory Milk Tea 28 Aug, 2020 @ 2:42pm 
Hello, thank you for the wonderful mod! I loaded it today and saw that beside the load model error, there is an "Error in Script (Global)" after clicking Start.

I tried to play solo, picked a color (red), and clicked Start. However, all of the other players' color workers and upgrade tokens were also populated on their respective tracks, Yellow on top of red and blue at the bottom. Not sure if that is normal, I assumed only tokens of player color I chose is supposed to appear.

I also noticed that the green, yellow, and blue building tiles were not populated on the respective spaces. Not sure if I was supposed to draw from the bags to fill those building spaces or was supposed to be auto filled by the script.

Thanks again!
Knaughx 11 May, 2020 @ 6:24pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
GC2  [author] 20 Apr, 2020 @ 8:56pm 
Fixed an issue where the clothing materials and new destinations had snap enabled.