RimWorld

RimWorld

1,839 ratings
Trader ships
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.568 MB
3 Apr, 2020 @ 7:38am
16 Jun @ 4:20am
26 Change Notes ( view )

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Trader ships

Description
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader ships are meant to replace orbital traders, but you can set both to be active in settings.

Ship traders use same inventories as orbital traders. Mods that add more traders, like Let's Trade, are compatible: you'll get traders from those mods as trade ships.

Does not require Royalty.

This mod should be safe to add to a save game. Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover.

Github: https://github.com/AUTOMATIC1111/TraderShips
If you want to contribute to mod, I accept pull request to the github repository.

Translations contributed by:
Azarashi (Esp) - Spanish

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (8)
16
8
23 May @ 2:31am
How to Remove the Mod
Gilliam
5
16 Mar, 2022 @ 9:23pm
mod cant be removed
UkkOU
4
9 Jan, 2021 @ 6:49pm
Raider ships
Mr. Mauer (Mollari)
551 Comments
storminfinte 2 Jul @ 11:56pm 
If I’m using Save our Ship 2 will the trader ships end up spawning in my ship or is it patched for it
Nes-AliTheAvali [GUC] 23 Jun @ 9:06pm 
this should help with removing it mid save https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261311100 Mid save Saver. use the sections and zones fix + less common fixes
Solarius Scorch 11 Jun @ 8:02am 
I still wish the beacons did something; they're just empty items now. Maybe increase the frequency of trader ships?
NotTildaSwinton 8 Jun @ 1:24pm 
@Visoth from the first paragraph in the description of this mod:

"Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. "
Visoth 27 May @ 10:00am 
Does anyone know if the Comms console needs to be powered for them to show up? I would assume so, but unsure.
Abu Bakr al-Baghdadi 24 Mar @ 2:32pm 
@Loopin Having this issue, except it doesn't work this time, I have a combat supplier ship but when I trade, he stares and doesn't go to it, I re log and same crap. Any help?
Loopin 21 Mar @ 2:59pm 
By the way if you for some reason can't trade with ships (pawn walks up, stares at it, then walks away), just quit to OS and open the game again. No clue why it breaks or why that fixes it.
IHateTheIRS 15 Mar @ 4:02pm 
I'm going to go out on a limb, and say this probably won't be updated, so you probably shouldn't beg for updates
Pudding Pope Incorruptable 6 Mar @ 11:50pm 
@StockSounds I just got a ship that landed on my salvage bay.
StockSounds 10 Feb @ 8:41am 
I'm curious about the incompatibility with SoS2. Technically isn't it possible to make trade ships capable of landing in or next to ships? Is it just that nobody's wanted to do it yet?