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Short of adding you as a friend and inviting you, not sure how else to show whats going on lol
If it's a map you made yourself, you can get in contact with me directly and I can look at it.
after the second or third "place/collect" items start to get lower/risen/rotated from where they og were(all items are locked. and not inside of each other, just like, food on a table or a chair pushed in under the table) the item that is getting messed with the most is the model of the interior its self.
Example my Inn. All rotation is set to zero and its hovering a bit above the board because there is a basement that you can use states to hide/show it. After clicking "place" on the inn's bag. the inn its self is rotated widly (like x40, y 3, z 249) and its either really high from where it should be or really low some where it should be. the furniture/decorations that go inside the inn are also messed up. some have been unlocked, most are rotated, some are above/below where they should be.
Are you using locked pieces or are they all unlocked?
Move return points with the bag (perhaps with a toggle on/off), and rotate the "formation" with the bags rotation. So if the bag is at 0,0 and an item is tracked from 1,1 - then the bag moved to -1,-1, then the tracked item would be spawned at 0,0.
Regard if you think its worth doing, I think this mod is great, and will make setup much better.
Oh one/two more. A button to flip, and a button to lock/unlock all tracked objects. The lock would be very useful for setups.
I can report: the random feature is great, and works perfectly for my current needs.
I you do the other mod, could you please drop a line here, to let me know?