Stormworks: Build and Rescue

Stormworks: Build and Rescue

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CCGS Pilot Officer Mynarski V.C.
   
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Vehicles: Vehicle, Rescue, Sea, Fire, Advanced
Tags: v0.10.13
File Size
Posted
Updated
6.646 MB
3 Apr, 2020 @ 2:11pm
9 Apr, 2020 @ 1:08pm
3 Change Notes ( view )

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CCGS Pilot Officer Mynarski V.C.

Description
Checklists/Information (WIP): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995017176

Changelog 9 Apr 2020:
-Added Emergency Beacon and Receiver from 10.13. Operation is unchanged.

The CCGS Pilot Officer Andrew Mynarski is a Hero-Class Fleet II Mid-Shore Patrol Vessel in service with the Canadian Coast Guard as of 2033. It is an extensive modernization of the Hero-class, itself a modification of the Damen Stan 4207 patrol vessel.

Like other CCGS vessels, it is not armed.

The vessels are 43.25 m long overall with a beam of 7.25 m and a draught of 2.5 m. They have a 250 gross tonnage. Due to cost-saving measures, the ships are propelled by two fixed-pitch propellers, powered by a pair of MTU V16s generating 5,000 kW combined and a single bow thruster driven by an electric motor. The Hero-class Fleet II have a diesel fuel capacity of 70.1 m3 (18,518 gal) giving a range of 270 km at 14 kt. The vessels can stay at sea for up to three weeks.

CCGS Pilot Officer Mynarski V.C. is equipped with one RHIB launched by a single crane mounted on the aft deck. The ship has capacity for up to 28 crew, but can operate at full efficiency on far fewer.

Initial problems with the original Hero-class, such as poor wiring, premature corrosion of the hull, and gearbox failure, were addressed by Dynamotive Shipyards when developing the Hero-class Fleet II. In fact, despite similar outward appearance and performance, the ship is in fact a total redesign internally.

The vessels are also equipped with a set of water cannons controlled from the bridge.

CCGS Pilot Officer Mynarski V.C. is the first of her class. Following successful trials with the coast guard, Dynamotive Shipyards has been awarded the contract for a further four vessels.

***General Characteristics***
Type: Patrol Vessel
Tonnage: 250 GT
Length: 43.25 m
Beam: 7.25 m
Draught: 2.5 m
Installed power: 5,000 kW
Propulsion: 2x MTU 4500MX diesel engines
Speed: 27 kt
Range: 270 km at 14 kt
Endurance: 21 days
Boats carried: 1x RHIB
Crew Capacity: 28
Complement: 9
Sensors and processing systems: Dynamarine SC500 Clearsight RADAR/LIDAR dual array
Radio Equipment: Sheepdog SD1000XR and SD100XR
Navigation Equipment: Tajin Multi-Waypoint Navigation Map and Tajin's GPS Autopilot
Weather Equipment: NJ Wx Reporting Station, modified

Credits:
Sheepdog's VHF Marine Radio for Ships/Boats: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880723700
Tajin's GPS Autopilot https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583273886
Tajin's Lua Touchscreen Map https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1800753475
MrNJersey's Weather panel (modified) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1989931376

I sincerely hope you enjoy this boat! Also, feel free to ask any questions as to its operation (after, of course, reading the checklists :P)
11 Comments
LadyRayneCloud 21 Sep, 2020 @ 8:23am 
This is the single most complicated ship on the workshop, and while I really really enjoy the build over all, it's just way to much hassle to get her started and going. Good job on the build though, will leave a an up vote.
Master Dynamo  [author] 21 Jun, 2020 @ 8:23pm 
Uh...there are no helicopters in this creation...

This ship doesn't even have a helipad?
squishy 21 Jun, 2020 @ 8:08pm 
could you make one without the helicopters in order to make it somewhat less laggy
Master Dynamo  [author] 9 Apr, 2020 @ 1:58pm 
It happens, this boat's pretty complicated. Hope you enjoy!
Joe_Alfano 9 Apr, 2020 @ 1:28pm 
Yea I missed a step, sorry bout that, thanks for the help.
Master Dynamo  [author] 9 Apr, 2020 @ 1:20pm 
Related: Please do confirm you're in Advanced. Most people are, but not being in advanced mode would definitely break this boat.
Master Dynamo  [author] 9 Apr, 2020 @ 1:16pm 
I cannot replicate this behaviour. I've been able to start the boat no problem using both the proper start procedure and my internal simplified one.

Try this:
1. Spawn the boat
2. Go to the machinery space
3. Turn on all breakers
4. Turn on, and cut in, the auxiliary generator.
5. Turn on Turbocharger Compressor LO and Turbocharger Turbine LO pumps.
6. Turn on Port and Starboard fuel cutoffs.
7. Turn on air start compressor.
8. When air start compressor reads 11 bar or greater, turn on Port Air Start Valve.

When the engine reaches 120 RPM, you should hear combustion start. If this doesn't work...I don't know what to tell you. I can't replicate your problem (the engines started fine), which means it's not an error in the ship's logic, and I followed my own checklist to a tee, so it's not a problem in the checklist. The only possibility is that you've maybe missed a step and you didn't realize. I wish I could be more help.
Joe_Alfano 9 Apr, 2020 @ 1:03pm 
I've been trying it with limited fuel off, yea I have the pumps and fuel cutoffs on and the center tank seems to be full, its just that when the engine starts it immediately drops back down.
Master Dynamo  [author] 9 Apr, 2020 @ 10:02am 
If the engines are spinning up to 200 RPM then they should catch. Check the fuel cutoffs, and turbocharger LO pumps.

Also, are you running in limited fuel and/or advanced mode? If not running in advanced mode, do so - this vessel was made in advanced. If running in limited fuel, ensure the CENTER tank has at least some fuel in it. Note that the refuelling points on the ship only fill the bow and stern tanks.
Joe_Alfano 9 Apr, 2020 @ 8:14am 
I follow the directions to start the ship and the engines do start when I turn on the start valve but they just go up to 200 rpm and spin down. What could I be doing wrong?