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Shame, as there is a trick with infusions (infusion artillery) - for some mere few points in memory and in geomancer/electricity/pyrokinetics/hydro it is possible to make incarnate shoot two times a turn but his breaks upon hydromancer`s heal in terms of making pure offensive incarnate. All required to do so is to have 3-4 different infusions and to swap incarnate infusion every turn to give access to new spell.
There is a way to start with necromancer incarnate but this does not allow to chain spells as there is no necro infusion, nor there is a geomancer infusion making infusion artillery incomplete.