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Open-armed- +40% Immigration Pull
Physicist- +30% Physics Research
Populist- +15% Unity from Jobs
Questionable Ethics- +5% Research from Jobs, -2.5 Stability, -5% Pop happiness, -1% Pop Growth
Racist- -40% Immigration Pull
Robotics Magnate- +Pop Assembly Speed(?), -5% Robot Upkeep(?)
Securist- (?)
Settler- +33% District Build Speed, -33% District Cost, +20% Colony Development Speed
Sociologist- +30% Society Research
Vicious Rumours- -5% Unity from Jobs
War Industrialist- +10% Alloys from Jobs
Ruler:
Antique Collector- +25% Survey Speed and Anomaly Chance, +1 sensor range
Backroom Backstabber- +25% Influence(?), +5% Governing Ethics Attraction
Efficient Bureaucrat- +10 Admin Cap
Hardcore Bureaucrat- -10 Admin Cap
Smooth-Talking Charmer- +10% Trust Growth
Nihilistic Crusader- +25% Materialist Ethics Attraction, -25% Spiritualist Ethics Attraction
Militaristic Obsession- +25% Militarist Ethics Attraction, -25% Pacifist Ethics Attraction
Peacebringer- +25% Pacifist Ethics Attraction, -25% Militarist Ethics Attraction
Spiritual Preacher- +25% Spiritualist Ethics Attraction, -25% Materialist Ethics Attraction
Alien Assimilator- +25% Xenophile Ethics Attraction, -25% Xenophobe Ethics Attraction
Racial Cultist- +25% Xenophobe Ethics Attraction, -25% Xenophile Ethics Attraction
Metallurgist- +33% Foundry Build Speed, -33% Foundry Build Cost, +10% Metallurgist Output
Miner- +15% Minerals from Jobs
Moral Authority- +5% Unity from Jobs and Happiness, +5 stability
Naturalist- -5% Research from Jobs, +2.5 Stability, +5% Pop happiness, +1% Pop Growth
Chemist- +33% Chemical Plant Build Speed, -33% Chemical Plant Build Cost, +10% Chemist Output
Consumer Industrialist- +10% Consumer Goods from Jobs
Corporatist- +15% Energy from Jobs
Cultural Interest- +10% Amenities from Jobs, +10% Culture Worker Output
Deal with the Devil- +25% Energy from Jobs, +25 crime
Engineer- +30% Engineering Research
Environmentalist- -15% Consumer Goods Upkeep
Familist- +15% Pop Growth Speed
Fortifier- +33% Stronghold Build Speed, -33% Stronghold Cost, +20% Defense Army Damage
Green Energy Advocate- +10% Energy District Cost, -10% Energy District Build Speed, -10% Consumer Goods Upkeep
Gun Legaliser- +25% Defense Army Damage, +10% Army Build Speed, -5 Stability, +5 Crime
Gun Prohibitor- -25% Defense Army Damage, -10% Army Build Speed, +5 Stability, -5 Crime
Fascist Demagogue- +25% Authoritarian Ethics Attraction, -25% Egalitarian Ethics Attraction
Socialism Preacher- +25% Egalitarian Ethics Attraction, -25% Authoritarian Ethics Attraction
Leader:
Politically Connected- Leader Cost -80%, Leader Exp Gain -25%
Admiral:
Berserker- +15% Ship Weapon Damage, -25% Disengagement Chance
Guerillero- +10% Ship Speed and Fire Rate, -10% Ship Range, +25% Disengagement Chance
Glass Cannon- +20% Ship Weapon Damage, -20% Ship Hull
Sniper- +10% Ship Damage and Range, -10% Ship Fire Rate and Speed
Stormer- +10% Ship Fire Rate and Speed, -10% Ship Damage and Range
Testudo- +20% Ship Hull, -20% Ship Weapon Damage
General:
Crusader- +7.5% Army Damage, +15% Army Moral Damage