Space Engineers

Space Engineers

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AdvancedFlyModule2.0
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Type: Mod
Mod category: Other
File Size
Posted
Updated
986.835 KB
5 Apr, 2020 @ 6:14am
26 Apr, 2023 @ 10:44am
10 Change Notes ( view )

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AdvancedFlyModule2.0

Description
AFM2.0 = Automated roll for ships, perfect for flying in gravity. Only with your mouse you can fly like a Pro.

The Advanced Fly Module 2.0 is the further development of the old version.
Not made to use with default Autopilot or not Airplanestyle flying ships.

How to use:
Add this mod to your Worlds mod list.
The AFM2.0 is directly connected to the Cockpit block and the Remote Control block. No addidtional Block needed.
Turn it On or Off and set the Power directly in the settings of your Cockpit or Remote Control.

What is it doing:
The AFM2.0 rolls your ship to the left or right depending on the movements you make with the ship.
The RollPower is related to the GyroPower on your Ship.
AFM2.0 is designed to work in natural gravity (on planets), it works also in space but is not so usefull.

Have Fun and please report problems.

And please leave a comment for negative ratings, thank you.

Port this to MOD.io for XBox?
This Mod is using client side script, that is not working for XBox.
Popular Discussions View All (1)
18
26 Apr, 2023 @ 3:41pm
Bug/Problem reports (AFM2.0)
Takeshi
77 Comments
Takeshi  [author] 29 Jun @ 7:00am 
@Dziwo, I think the Mod can not work only on clientside. The mod is not acting on user input, he is acting based on vehicle movement.
Thax for the nice feedback.
Dziwo 17 Jun @ 2:09am 
This is a very slept on mod. Makes handling ships in SE so much smoother and natural for anything that prioritizes downwards thrust. This directly caused me to make mostly Elite inspired ships that can naturally turn like aircraft in space. Surprisingly works great with the Hover engine mod to make speeder bikes that actually have to turn to change direction with their hover engines at high speeds. Lots of fun.

I wondered about this though, would it be possible to make a purely client side version of this for the Plugin loader? I would assume so cause it looks like it mostly affects input.
Takeshi  [author] 23 Feb, 2024 @ 8:00am 
The original AFM was based on a small Block that had to be installen on the Plane, just dont load the Mod. AFM 2.0 is directly attached to every cockpit. Load the mod (AFM2.0) with the game, paste the plane in and go to the cockpit settings and turn it on and adjust the power. Should work.
Have fun.
Thundercraft 23 Feb, 2024 @ 3:49am 
Would using this newer 2.0 version:
(A)...automatically fulfil the "AdvancedFlyModule" mod requirement for vehicles like Aircraft Takara 20t2mC AFM-Prop that use the old version?
Or...
(B)...would we need to change the script on such vehicles to use this new 2.0 version?
Laskoviu_mat 12 Feb, 2024 @ 11:59am 
ok, have a nice day to you too
Takeshi  [author] 12 Feb, 2024 @ 11:49am 
Hm, I dont work on new Mods, I am just working to let the existing stuff running.
It should be possible by playing arround with the override. But would not work with turning off.
Have a nice day.
Laskoviu_mat 12 Feb, 2024 @ 11:46am 
hi, How do you like the idea of making a mod so that the engines give thrust gradually (so that the engines need 10 seconds to give 100% thrust). So, my plane needs a runway)
Takeshi  [author] 10 Apr, 2023 @ 12:22am 
please mak a bug report and tell me your list of mods, maybe you are using one that is not compatible. In 2.0 I safe data in the cockpit for example.
Error log?
Tecnos 9 Apr, 2023 @ 9:55pm 
me again ahahaha, after alot of time, still have some issue even in single player mode, this time i will research more, buth somehow my personal vesel make the game crash when its 2.0 advance fly, but if i use 1.0 it dont crash.
Takeshi  [author] 23 Jun, 2022 @ 6:38am 
Hi Tecnos, tested it in the past. Maybe you are using another mod, and that is using the data field of the cockpits? please go the disscusion area and post your list of mods and error log. Will check it until I am back from my holidays. Have a nice day