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Maybe you could add some features, e.g.:
If there are 2+ D batteries or a lit TRN indicator, you are the fencer on the right. (green hit indicator)
If there is a PS/2 port and a parallel port, subtract 1 from opponent's score (to a minimum of 0).
If weapon is foil and the serial's last digit is odd, add 1 to the red fencer's score.
If there are 2+ unlit indicators and the manual tells you to hit Hand or Head, hit Torso instead.
If there is at least 1 empty port plate, subtract 30 seconds from the module's timer. ( => Salute at 00:30 or less / No Salute at 03:00)
(Instead of modifying this module, you could also add this as a new module called "Not Fencing" or "Cruel Fencing")