Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Maybe you could add some features, e.g.:
If there are 2+ D batteries or a lit TRN indicator, you are the fencer on the right. (green hit indicator)
If there is a PS/2 port and a parallel port, subtract 1 from opponent's score (to a minimum of 0).
If weapon is foil and the serial's last digit is odd, add 1 to the red fencer's score.
If there are 2+ unlit indicators and the manual tells you to hit Hand or Head, hit Torso instead.
If there is at least 1 empty port plate, subtract 30 seconds from the module's timer. ( => Salute at 00:30 or less / No Salute at 03:00)
(Instead of modifying this module, you could also add this as a new module called "Not Fencing" or "Cruel Fencing")