RimWorld

RimWorld

69 ratings
Adaptive Threats
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
316.366 KB
6 Apr, 2020 @ 5:53am
27 Oct, 2022 @ 11:44am
11 Change Notes ( view )

Subscribe to download
Adaptive Threats

Description
Adaptive Threats is the 1.1+ version of Adaptive Cassie Storyteller. It applies on top of the storyteller.

Adaptive Threats changes the curve of the threat scale which is a static parameter. It will be more progressive at start, but uncapped in the end-game.

Here is an example of a 1.3 playthrough with this storyteller, see debug graph, last slide.

It is based on the story relevance of your colonists (a hidden game stat), much less on wealth. For the 1.3 version, since the story relevance is no longer a thing, a proxy has been used.

There are three difficulty levels, Default (recommended), Chill and Hardcore.

Thanks to wizteddy13 for the illustration. Her diplomat general has the perfect, balanced look.

1.2 update: bodysize is factored in the formula, meaning babies and children are considered a lesser threat for the storyteller.

1.3 update: proxy for story relevance

Note that whereas threats at home may feel easier early-mid game (they should not require a killbox, that's the point), ambushes are no jokes any longer.

1.4 update: default difficulty only (i e. no option)
73 Comments
Maticalfikt 16 Jul @ 1:22pm 
1.6 XD?
Rea 6 Jul @ 7:24am 
1.5 ?
Wyga 4 Jul, 2024 @ 2:22pm 
mod work with 1.5 ?
Church.exe 7 Jul, 2023 @ 12:29pm 
if story relevance was removed in 1.3 how does the mod now manage raids?
Thundercraft 15 Dec, 2022 @ 1:47pm 
Quote, "There are three difficulty levels, Default (recommended), Chill and Hardcore."
I assume that "Chill" is basically the Easy difficulty (or easier than Default)... correct?

Quote, "1.4 update: default difficulty only (i e. no option)"
Are there any plans to re-introduce difficulty levels to 1.4 at a later date?
Or are players expected to just adjust game difficulty with the other options/sliders at game start?
FungalFish 23 Sep, 2022 @ 12:12pm 
I'm excited to play with this mod. :)
newcolonist  [author] 15 Nov, 2021 @ 1:36pm 
Story relevance used to be a hidden stat in 1.2 and earlier vesrions, it was linked to battle time. It has been removed in 1.3.
RoflrawrVT 14 Nov, 2021 @ 10:16am 
What is story relevance?
newcolonist  [author] 9 Oct, 2021 @ 12:47am 
After 10+ years I think you should start on chill difficulty and see what kind of threats are generated, but it should be far better than vanilla for large wealthy colonies.
Viper 8 Oct, 2021 @ 2:20pm 
combined with your mod, which is also necessary because, through generations of playing this colony/faction, I will certainly end up at a place where my wealth is extremely high while my populace is less-capable than a previous generation, for example. I need the threat based more on my faction and population and less on the wealth directly, or it will become impossible 30-40+ years in to the game, unless I intentionally ditch wealth.

together your mod and my settings enable the gameplay i want, so thank you for this.