Arma 3
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Alienz
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
270.953 MB
7 Apr, 2020 @ 6:12pm
25 Sep, 2024 @ 5:36am
8 Change Notes ( view )

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Alienz

Description
ALIENZ FOR ARMA 3
Version: v2.0 (with hotfix #2)
Release date: Sep 25, 2024
Previous release: 2.0hf1 (Apr 8,2024), 2.0 (Dec 14, 2023), 1.01 (Dec 5, 2020), 1.0 (Apr 8, 2020)
Official site: http://www.icebreakr.info/

Alienz are in Arma 3 for quite some time, but they were (and still are) a part of FAP Units Mod. Here's a Standalone release for all that don't need other factions included for my islands. And when I update FAP Alienz this pack gets an update, too.

I. Faction
* INDEP -> Alienz (Zetaborn & Reptile faction)

II. Vehicles
Laser tank and Redeye tank
Two slow moving UFOs
One fast moving UFO (still needs to be tweaked to be more nimble)
One Mothership with powerful ray weapon onboard

III. Weapons & Equipment
* Alien Rifle, Carbine, Pistol, Sniper, Commander Megaray, AT and AA Launchers Enla & Krak-B, etc.

For full classname list see URL: http://www.icebreakr.info/fap/classnames.txt


CREDITS & THANKS
================
Created by: IceBreakr

Contributors:
- Maxjoiner (Bloodseeker hunt script)
- NZDFCrash (soldier model, weapons, configs, etc.)
- Sahbazz (mags, configs, support, help, cleanup of p3ds, etc.)
- Bad Benson | alien model, scripts, energy weapons for Zetaborn faction
- Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction
- Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction
- "Rocket Launcher M236" (https://skfb.ly/o9pCR) by sobivan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- Low Poly Shotgun Shells by mapleaber
- Shotgun by gatotkoco
- special alien item and backpack solution by Barman

Testers & bugreports: SBP Team, NZDFCrash, Sahbazz.
Special thanks: Bohemia Interactive for making great mil-sim games since 2001!

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Popular Discussions View All (1)
0
25 Apr, 2024 @ 7:30am
Debugging
neoKMS
136 Comments
Dragonangel24 24 Dec, 2024 @ 1:09pm 
How do i get the Mothership to fire At buildings
VindiThePooh33 23 Dec, 2024 @ 8:32am 
I can feel the memories of all those ArmA 2 Alien Invasion machinimas taking over my mind :'>
IceBreakr  [author] 23 Oct, 2024 @ 11:24pm 
No, thank you ;)
UselessFodder 21 Oct, 2024 @ 7:14am 
Added support for the standalone mod in my Dynamic Horror Ops generator. Thanks Ice! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3064136265
archibald peanutbutter the 3rd 18 Oct, 2024 @ 10:04pm 
heloo it iz eye alen, iz willz probez u withz my friendz!!!

also no i do not have bad grammar im tryna sound like a alien
EV 7 Oct, 2024 @ 8:09pm 
Signature mod by now, from the legendary Icebreakr himself. A must have for any X-Files / X-COM type missions.
Two final requests: 1) Another guy requested this too, some of the alien vehicles could use better/higher res textures. Also Arma 3 handles pure blacks and pure whites terribly so it is better to use a black/tan mix to represent blacks and white/tan mix to represent whites. With so many Ai based texture enhancements and upscalers options today it is easier than ever to improve textures.
2) You last map features Reptilians! Any chance we can have the sub-race added to this stand alone mod? Would be great to have them included ;)
Other than that, this mod is one update away from perfection, thank you!
IceBreakr  [author] 25 Sep, 2024 @ 5:08am 
Update coming today.

Changelog:
- fixed: placement of Alienz faction in Zeus now possible
- added unit 3DEN preview pictures
- improved alien weapon sounds
- fixed: volume of tank tracks
- improved heatray on Zeta Mothership
MSLT 17 Jul, 2024 @ 3:10pm 
Good faction. Zeus groups for this Faction is broken even copy pasting doesn't work for the faction.The faction does require a transport Vehicle.
IceBreakr  [author] 15 Jul, 2024 @ 11:31am 
HazmatGamer I think I've fixed that?
IceBreakr  [author] 15 Jul, 2024 @ 11:30am 
Offering help?