Arma 3
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TUN Respawn System
   
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Data Type: Mod
File Size
Posted
Updated
708.551 KB
10 Apr, 2020 @ 9:38am
28 Apr @ 11:58pm
21 Change Notes ( view )

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TUN Respawn System

Description
Wave Respawn system with customization for many mission needs. Additionaly there is Mobile Respawn Point vehicle which allow moving respawn poin around map.
More Info & wiki [github.com]


Fetures/Settings

Respawn system

  • Ability to use gearscript or let this system to save starting gear.
  • Currently 3 types of respawn systems. Infinite waves, player tickets or side based tickets.
  • Customize time between waves for every side.
  • Players who are waiting respawn are in "waiting" area where they can talk each other.
  • All settings are in CBA settings.
  • Waiting areas and Spawn points are placed with modules.
  • Support all 4 sides.
  • Tfar support to save radio settings.
  • Teleport network

Mobile Spawn Point (MSP)
  • Each side can have vehicle type what is used to move spawn point to battlefield.
  • There is contest system for MSP. There is currenlty 2 ways to MSP become contested (disabled) 1. There is more enemies in max range. 2. There is even 1 enemy in min range. Both ranges can be changed in settings.
  • There is warning system if there is enemies near MSP.
  • You can teleport between "main base" and MSP. But you can only move to MSP if it's not contested.

  • And some other what i forgot.

Required Mods

CBA [github.com]

ACE 3 [github.com]


Here is legacy version before rewrite, if you need it for older missions.
17 Comments
Tuntematon  [author] 8 Dec, 2024 @ 12:41pm 
Soon:TM: happened. There is legacy version linked in description for older mission.
Tuntematon  [author] 16 Jun, 2024 @ 9:47am 
Hey, there will be soon:TM: bigger update. Sadly it will broke old missions
Tuntematon  [author] 16 Dec, 2022 @ 9:58am 
@acrespo23
MSP needs to be setup using ace action menu from drivers seat. It will then kick everyone out of the vehicle and locks it there + add some props and camonet.
To pack it up, there is ace action outside of the vehicle.
Crisco 15 Dec, 2022 @ 6:11pm 
How does one go about getting the MSP to show up on with the teleportation system? I'm assuming that the respawn system and MSP system must active, the desired vehicle type specified in the CBA settings, and the proper side in range. Do the players have to do anything to make the MSP active?
Newton 4 Dec, 2022 @ 6:56am 
For some reason it seems to not be working at all on the server, respawn timer appeared to me only once out of 10 and for my test partner none, but if i launch the mission on my client it works for me all the time, any idea¿?
Newton 29 Nov, 2022 @ 10:33am 
Thanks bossman!
Tuntematon  [author] 29 Nov, 2022 @ 9:36am 
yes, it uses the same ticket valus as sideticket for defaults (from cba settings).
But using that function you can change each players tickets separately mid mission or set different ticket count for some player at start.
Newton 28 Nov, 2022 @ 10:29am 
You mean in the middle of a session? Isnt there an option on the editor where u predefine it? i havent had the chance to test it yet
Tuntematon  [author] 28 Nov, 2022 @ 9:03am 
You can modify players ticket count using `[player, 10] call Tun_Respawn_fnc_updatePlayerTicketCount` Where first param is player and second is new ticket count.
Newton 27 Nov, 2022 @ 10:33am 
I fucking love u