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Raymond's Quest HeroQuest Mod Setup (Fame Add-on)
   
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3.188 MB
10 Apr, 2020 @ 11:16am
8 Sep, 2021 @ 3:58am
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Raymond's Quest HeroQuest Mod Setup (Fame Add-on)

In 1 collection by Aron B Adger
Raymond's HeroQuest Experience Add-on
17 items
Description
Raymond's Quest HQ Mod Setup
Is a number of my mods as well the main Light Advance HeroQuest Mod i made all setup for people without need of transferring, saving items and setting up themselves on another mod.

Here it is all setup with everything you need to play my mods. On start up when game loads is using the Memory bags the Red to the left of DM side of the table and press "Place" and same goes to the Yellow.

It then load up all the other items from the bags to help with load times.

Features
*All Expansions included! (Inside the boxes behind the DM screen and in the chests)
*Rules and Rulebook handouts included, as well as a Questbook for all expansions for the DM!
*Models! 2D AND 3D (Change the States of the Models to see)
*Furniture (Inside the boxes behind the DM screen and in the chests)
*Interactive Character sheet, Notepads, Lifepoint counters and excellent models and sheets for the Heroes
*Custom Spells and Heroes
*New system, Town places with economy and events as well a notice board to collect bounties and Spell Power levels.
*All redone Equipment cards and items with a total of 60 Equipment Cards to pick from
*Dungeon event and Personality Trait Cards with Rule books
*Base Rule book
*Town Table add-on Merchant Elf and Dwarf Quarters.
*New Locked Chest system
*Journey Event Cards and Surface battles.
*30 Event cards for Tavern and Temple in Town.
*Level up system that Fame
*Title Cards
*New Range system (for range weapons)
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I rework on HQ game system to add new items of Arms and Weapons but doing so can make game unbalance making the Heroes too powerful in a later game.

I came up with idea from Frozen Horror monsters special abilities, Advance HeroQuest and Warhammer Quest Silver Tower of each model of what weapon they had did something different.

So Goblins with Swords can attack diagonally while those with axes can throw the axe at a Hero in line of sight.
This new system also balance the gear what Heroes can buy that also gives them many abilities to attack pass friends in tight areas or stun enemies.

But some monster can do the same make a new approach how to deal with them and making game different in some way of what type of Goblin or Orc the Evil wizard will place as he might place a Orc with a Flail that Stunned the Barbarian. which gives time for the Gargoyle to approach and trap him.

This also brings in new challenge as well for those that like something new and a harder time.

The new system just replaces the Monster cards and Equipment cards making it easy to switch between game systems without having to change everything.

As well a new ammo system token with states that can change to number of shots left and Quiver equipment to allow Heroes to carry 6 six instead of one when buying a range weapon.

For Spell Users is a new Power Chart that the more spell cast in the quest the harder it become to casting spells later on.
for the Elf or Wizard have to be careful when and how they want use their spells and not waste the Fire of Wrath on a Goblin. The Chart also has two side that can be flipped.

With all Equipment cards i put as 7 categories from WEAPON, ARMOUR, BRACERS, SHIELD, HELMET, JEWELLERY & MISCELLANEOUS.

There a total of 40 equipment cards i made from as well from other mods and those i am working on. They all been redone to work better.
The Monster cards at bottom you see "special abilities" what they do. If not sure no worries as i made a table chart to help with what abilities do what.

Rules of Journey Deck
The rules are when Heroes/Player finish a quest they must travel back home with the Evil Wizard will draw three Journey cards face down revealing them one by one reading it context to the Heroes till they reach the end of their Journey. There they made to town and roll for the economy table as normal.

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Update 4 (12/05/2020)

The Fame System adds a level system to game where heroes can gain more Body and Mind Points but also
a title card, a title card gives you a bonuses related to the title that you can freely pick from.

Whats been added
Fame System Chart (Which you can change by right licking and states for normal or harder one)
10 Title Cards
1 Rule token
1 Monster Chart with fame Points.

I also redid all the monster cards to have Fame points on the top right side of the card. When hero kills that monster they gain that much fame.

(To find fame system it is in Grey Bag behind DM screen show in pictures. Just click place and it set it all up for you.)

Update 3 (10/05/2020)

I added 5 new traits as well did some title change to few and added text.

New Traits added
Concentration
Strong Minded
Vigilant
Sceptical
Roguish

Cards that have been edited
I edited the Fortune one's title to be instead Wealthy Family
I also added text to number of cards that counteract with other traits.
Being
Sickly - Healthy Cards
Renown - Bad Rep
Hatred- Fear

Overhaul Update

I updated and overhauled the Town from the Town Table and Equipment cards.
By changing wear you can by the equipment and cleaning up the Town Table with a more cleaner and clear look.

I places items that were dwarf stuff to Dwarf Quarters and Magic items to College of Magic.
I also overhaul the quarters of the Elves and Dwarfs. Redoing all items they sell and reworked on the equipment cards.

With that most items from the Quarters and Wandering Merchant are now in Weapons and Armourer Smiths in Town.

*The Wandering Merchant now sells Fur Cloak and Mysterious Items.
*Dwarf Quarters now Sell Dwarf equipment.
*Elf Quarters now sell Elven stuff.
*College of Magic now ask for entry fees of 30 gold before entering.
*Renamed a number of equipment cards (example Great Axe is now War Axe)

I also rearrange the Town by moving things around.

And a brand new fresh more detail Rule Book the All-in-One rule book to save space and make it easier to thing everything.

Things to Come
*Add new systems
*Add new equipment
*Rework on Community Quest's monster cards with traits.
*Make US version Hero Cards.
*Rework Chaos Spells

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Recommendations
Like to play with more then 4 heroes and have 6 instead or like more challenge i recommend you trying my other mod
Age of a Heroes Quest link below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101161553

I recommend you try out the original HeroQuest in it full charm and glory with Cebi Mod HeroQuest Master Edition.
With all what you need and more with light language support for Russian, German and Dutch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924003788

If you have not played original HQ before i recommend you give it a go.


*All Copyright goes to their respective owners.
*3D Models by Cebi, Kelz and JJ.
*Assets originally from the fantastic people of Ye Olde Inn[www.yeoldeinn.com]

Special thanks to Cebi & the team for their amazing HeroQuest Master Edition mod.

Support?
Like to give support and buy me a drink an keep me going?
You can give me support on any of this links below, thanks!
[paypal.me]

[ko-fi.com]
40 Comments
Aron B Adger  [author] 5 May, 2023 @ 5:35pm 
That is alright, and yeah it is.
Pancake is Me 5 May, 2023 @ 5:21pm 
Thanks! Yeah i got confused lol. Its the Shilling amount?
Aron B Adger  [author] 5 May, 2023 @ 2:33pm 
Hello Pancake, I was a little confused initially, but you meant the other workshop page, Age of a Heroquest, not this one. x)

As this one is more advanced than normal Heroquest with all my add-ons.
The other one I mention. The spells have the number of them in two circles, one with a number like 100 or 120 and the other with Mind and a number.

The 100 and 120, you see, are the cost of the spell to learn; if it has "core", it means it is a core starting spell when a player chooses that branch of magic.

I hope that helps.
Pancake is Me 5 May, 2023 @ 9:49am 
What are the big numbers on the spell cards? 100 120 etc
Aron B Adger  [author] 30 Aug, 2020 @ 11:01am 
But also what texts needs a more 'drastic' do over to you?
Aron B Adger  [author] 30 Aug, 2020 @ 10:55am 
i am aware, Ulysses. X)
I am working on redoing the texts. As i was with the other mods.
Ulysses Grant 30 Aug, 2020 @ 10:03am 
Love the added complexity and the new content, but near all the text is in 'drastic' need of a do over by a native English speaker.
Aron B Adger  [author] 16 Jul, 2020 @ 4:37am 
interesting idea, yeah seem i not put too much thought into the idea for the ranger at the time.
But for your game you can give him a bonus with extra arrows or magic arrows till i update the card.
Samael 16 Jul, 2020 @ 3:56am 
What is the benefit of the ranger with the current weapon load out? If most classes can wield ranged weapons, outside of starting equipment, they seem a worse barbarian. Should they have effectively limitless arrows for ranged weapons or bonus damage for them?
Aron B Adger  [author] 22 May, 2020 @ 4:00pm 
indeed DogMeat XD