Garry's Mod

Garry's Mod

943 ratings
[VJ] Half-Life: Alyx SNPCs (1/2)
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
File Size
Posted
Updated
2.059 GB
10 Apr, 2020 @ 11:20pm
1 Jan, 2024 @ 7:37pm
38 Change Notes ( view )

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[VJ] Half-Life: Alyx SNPCs (1/2)

Description
menu_cleanupgmas in console if there are errors after an update

Requires VJ Base and Dynamic EN for this addon to function!
VJ Base: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=131759821

Requires Dynamic ENV System to prevent glow-in-the-dark creatures!
Dynamic ENV System: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050482313

Requires Half-Life: Alyx SNPCs Content for textures!
Half-Life: Alyx SNPCs Content: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3127612771

Currently contains:
~ SNPCs:
• Barnacle
• Headcrab (Classic, Poison, Fast, Reviver, April 2020, Armored and HL2 Variants)
• Jelly Blobber
• Snark
• Xen Grenade Plant
• Zombie (Classic, Armored, Electric, Headcrab-less, Gunner, and HL2 Variants)
• Zombie Torso

~ Weapons:
• Snark
• Xen Grenade


Features:
• Original 4K + 2K textures with PBR
• Original animations + unused animations
• Recreated particles from original game
• Similar AI to original game
• Some HL2 characters with HLA animations

Upcoming:
• Lamarr

If you don't want headcrabs to ragdoll while attacking, put this in console ~ "vj_hla_enable_headcrab_ragdolling 0". To enable it replace 0 with 1

If you don't want zombie bloaters, put this in console ~ "vj_hla_enable_zombie_bloaters 0". To enable it replace 0 with 1

If you want hard difficulty, "vj_hla_enable_hard_difficulty 1".

If your game is crashing, put "r_drawmodeldecals 0" in console.

Credits:
• Valve - Half-Life: Alyx
• DrVrej - VJ Base
• Cpt. Hazama - Dynamic ENV System
• BlueFlyTrap - Non-metallic VMT
• Mushroom guy - PBR Tool
• RED_EYE - Tool to decompile Source 2 assets
• ᴠʏᴅᴏʀʀᴀʜ - Zombine Gunner sounds
• That One EpicPlayer - Original Zombine Gunner Concept
• cc123 - Porting assets from the source 2 engine, coding and particle creating
Popular Discussions View All (15)
187
6 Jun @ 3:12am
PINNED: Suggestions
cc123
19
22 Aug, 2022 @ 8:32am
Please add combine heavy AND zombie
archibald peanutbutter the 3rd
17
21 Jun, 2024 @ 4:32pm
Could you add lighting headcrab.
UZGJTY
1,238 Comments
SPARTA 30 Jun @ 12:30pm 
@cc123 Yes, it will play well on the balance
saltuarius 25 Jun @ 1:08am 
the headcrab latching is broken. everytime a HL:A headcrab latches onto my chest and i kill it, it is still there even though i see the headcrab ragdoll and even if i respawn, it is still there. can you fix this please?
Mr iziT 2 Jun @ 1:17pm 
Do you know when will you fix the problem that the fast headcrabs just walks instead of running and when the headcrabs are charging attack they attacks exactly to the way where you are.
Vaher Nitsen 1 Jun @ 5:31am 
Seems like a cool idea
If it's a toggleable option that would probably fix any issues people might have with it too
cc123  [author] 1 Jun @ 3:47am 
Should I implement something like this in the addon? The Zombine Gunner feels pretty weak right now imo and I am eventually going to use it as a base for the Grunt and Ordinal. It may not be accurate to its H:LA counterpart but at least it is stronger for NPC battles.
bunter20 7 May @ 7:03pm 
The reviver drops a error.
whoisthehman 5 May @ 12:23am 
can you try and make headcrab takeover work with this?
Mr iziT 20 Apr @ 3:42pm 
oh ok
cc123  [author] 20 Apr @ 6:49am 
Probably broken because of the latest VJ Base update, but don't worry I am working on a new update
Mr iziT 20 Apr @ 6:06am 
Why does the fast headcrab walk slowly to me? It normally ran to me