Avorion

Avorion

64 ratings
Wreckage Detector
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod
File Size
Posted
Updated
19.902 KB
11 Apr, 2020 @ 2:39am
2 Aug, 2021 @ 10:04pm
5 Change Notes ( view )

Subscribe to download
Wreckage Detector

Description
Adds a module system that detects wreckages in the sector to make them easier to find.

Wreckages are marked with a pink indicator that (should be) unique from any other color marker in the game. Arrows also mark the directions of the detected wreckages. The module is low-cost and comes in all rarities. The range varies with rarity and the Legendary version will detect all wreckages in the entire sector (note that this can get spammy in certain systems, as shown in the screenshot above).

Compatibility
This mod only adds a module and does not change any base game files, so should be compatible with all other mods.

Updates
13 April 2020: Modified wreckage detection to filter out very small wreckages. (thanks hsvtarget!)
Popular Discussions View All (1)
3
14 Apr, 2020 @ 4:18pm
更新後失去作用 No effect after update
QBlisters
17 Comments
smurftrooper 12 Jun @ 6:22pm 
any chance some1 knows how this can work in 2.5.7? currently doesnt work for me. have tried disabling all mods I have no dice
[CSM] Duwen_Blade 6 Dec, 2024 @ 4:04pm 
in function detectWreckages()

local entities = {Sector():getEntitiesByType(EntityType.Wreckage)}

for _, entity in pairs(entities) do
local sphere = entity:getBoundingSphere()
local size = sphere and sphere.radius * 2 or 0
local material = entity:getLowestMineableMaterial()
local resources = 0
for a, value in pairs({entity:getMineableResources()}) do
resources = resources + value
end

if size >= 20 or resources > 10 then
table.insert(interestingEntities, entity)
end
end
end

i got rid of the if then for size and resources and its super laggy any way to not have the constraint while preserving performance?
kinngrimm 26 Jul, 2023 @ 2:15pm 
is this client side?
Valkerion™ 31 Aug, 2022 @ 11:41pm 
Hello! I wanted to ask if it is possible to lower the variance of the modules so that we don't end up with 100s of them taking inventory slots? As how the fighter modules tend to only have two variations and always stack together.
Myrianne  [author] 2 Aug, 2021 @ 10:05pm 
I went ahead and pushed a 2.0 update. Just did a quick check to see if it still worked and it seems fine, but let me know if anything weird pops up.

If anyone's desperate for a legacy version until 2.0 officially releases just let me know.
Myrianne  [author] 1 Aug, 2021 @ 3:01pm 
I may not come back and update this until 2.0 officially releases just because so many people will still be using it in 1.0. Just FYI.
Zeinath 30 Jul, 2021 @ 11:00pm 
Technically works in beta 2.0, but the Petty tier has crazy insane power costs. The green tier ones I have are just fine.
windsytheTTV 29 Jul, 2021 @ 10:28pm 
will this still work with version 1.3.8?
FuryoftheStars 15 Jul, 2021 @ 5:11pm 
To anyone wondering about drop rates, this mod doesn't do anything to modify its drop rate. If you're seeing a lot drop, then that's RNG for you.
Puronga 22 May, 2021 @ 12:30pm 
is the havy drop rate fixed? thanks