Sid Meier's Civilization VI

Sid Meier's Civilization VI

248 ratings
Better Unit Flags
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Type: Mod
Mod: UI
File Size
Posted
Updated
219.536 KB
11 Apr, 2020 @ 4:07pm
22 Apr, 2021 @ 9:56pm
19 Change Notes ( view )

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Better Unit Flags

Description
Features:
* Promotion available icons and unit charges added.
* Apostle, Spy, Rock Band, Soothsayer promotion and Great Person passive ability icons added.
* Colored icons for Abilities that increase XP and Strength of units added.
* Status icon added for Units in motion.
* Promotion tree added to unit promotion flags.
* Flags position updates when a unit leaves the stack.
* Flags of Enemy units are highlighted in Red color.
* Flags of Religious units are highlighted in Pink color.

Colors:
* Colored icons for Abilities description: pink, orange, green, blue or dark blue dots mean that unit has 25%, 50%, 75%, 100% or more bonus XP abilities. Dark grey, light grey, dark violet, light violet or dark red dots mean that unit has 1, 2, 3, 4 or 5 combat strength abilities from Natural Wonders or Comandante Generals. White dot means that unit is under effect of Great Admiral, Great General or Comandante General.

Buttons:
* Middle Click on Player's unit Flags shows/hides additional information.
* Middle Click on other Players' unit Flags highlights/removes highlight from Enemy/Religious unit Flags.
* Ctrl + Middle Click on Player's unit Flags shows/hides Promotion tree.

Compatibility:
* Compatible with Vanilla game, Rise and Fall and Gathering Storm Expansions. Game version 1.0.12.9.
* Does not affect save games and can be enabled or disabled at any time.
* Compatible with any mod that doesn't change UnitFlagManager.lua and UnitFlagManager.xml files.

Compatible mods:
* Community Quick User Interface (CQUI).

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42 Comments
SstarLit56 23 Feb @ 2:11pm 
good mod! alas not compatible with "gift it to me CQUI compatibility version", with both mods all unit flags simply dont exist.
Amroth 12 Sep, 2024 @ 3:37am 
I think this mod would greatly benefit from a civilopedia page to check for color references.

There's just no way to memorize what all the colors mean, which makes them useless visual clutter.
Obb 23 May, 2024 @ 1:57pm 
There is another flag mod out there that I like, Zunit something, both are really nice and have their own upsides, I really wish I did not have to choose !
pauloel7 2 Jul, 2023 @ 10:58am 
Maybe consider expanding the "Colored icons for Abilities" scheme to include remainder "hidden" unit abilities, such as the one from Mount Everest, Water of Life, etc. It is so annoying having to track every single ability from every single unit manually, versus the helping hand of a coloured icon. Even if it all remainder abilities had a single colour to represent them, say black, that would still be helpful. TYVM.
Puddings 15 Jun, 2023 @ 8:30am 
Works for mp?
ubereffect 23 Jan, 2023 @ 9:53am 
You're getting me all excited now. :steamhappy:
bolbas  [author] 23 Jan, 2023 @ 9:40am 
@ubereffect I didn't know that this feature added to CQUI. I'll check how can I fix this.
ubereffect 22 Dec, 2022 @ 10:58pm 
@bolbas - Just noticed Better Unit Flags overrides a feature that CQUI CQUI introduced with the Barbarian Clans Mode. "Barbarians in the Barbarian Clans mode now have a small indicator of their clan attached to each unit flag".

Any chance this feature could be left intact?
bolbas  [author] 20 Dec, 2022 @ 11:13pm 
Thanks, @Kornstalx! Yes, I also liked this idea to highlight borders of religious and enemy units.
Kornstalx 8 Oct, 2022 @ 1:42am 
I absolutely cannot play without this. Being able to see religious units easily in a sea of icons on the screen is a god-send.