Stellaris

Stellaris

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Prop&Esp Test
   
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3.194 MB
11 Apr, 2020 @ 5:39pm
16 May, 2020 @ 11:34am
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Prop&Esp Test

Description
FULL RELEASE NOW AVAILABLE HERE - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097903490

Thanks to everyone for trying out and giving feedback on the beta, it was very much appreciated. I'll be leaving this up, but all updates will be pushed to the main mod now. Any saves made with this beta will be perfectly compatible with the main mod too, safe to just switch over. Thanks again.








Propaganda and Espionage

Introduction:

A massive addition to Stellaris, adding in a complete espionage system.


Features:

A fully featured custom menu.

Tech stealing.

Diplomatic sabotage.

Starbase raids.

Fund crime in a foreign empire.

Sow unrest and manipulate the ethics of distant worlds.

New technologies.

Reactive events are triggered as AI empires conduct espionage operations against you and each other.

Well integrated with the AI.


FAQ:

Q: Does the AI use this mod?
A: Yes! Almost anything the player has access to, the AI does too.

Q: Will this mod affect my performance?
A: The mod has been built with performance in mind (the base game is bad enough already). In my own tests I haven't noticed any difference at all.

Q: How do I open the new menu?
A: In the government tab there is a new button located at the bottom left labelled 'Networks'. If you can't see that button then another UI mod is conflicting. There is also an edict to activate the mod however.

Q: When I press the 'Networks' button an event fires and the menu doesn't open?
A: Galactic espionage is unlocked a short time after first contact.

Q: How do I switch one of my networks between foreign and domestic operations?
A: The button in the top right of each network panel.

Q: Can hive minds use espionage?
A: Currently they cannot, there would be too much work rewriting all of the events for them.

Q: Is it multiplayer compatible?
A: Yes! The mod works great in multiplayer, however if you have a very large amount of players ( > 20) there MIGHT be some small visual bugs in the custom menu sometimes. Cant test that myself, but it would be an easy fix if there was.


Compatibility:

Propaganda & Espionage has been built to be as compatible as possible with all mods.

The only mods that might conflict will be UI mods, and they will only mean that you can't see some of the new UI elements added. (The new menu will be unaffected, just the buttons to access it) Compatibility patches will be made where possible, otherwise you can always just use the backup edict to open the menu.

SLEX (Stellaris List Extender) is now a required item for this mod, however it is only used for the detailed intelligence screen. If for whatever reason you don't want to use SLEX (It's a great mod though), my mod will still work fine you just won't be able to use that one feature.

Other than that I cant think of anything else that would conflict in any way. No vanilla files are overwritten.


[discord.gg]

Donations:
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32 Comments
Zibbly  [author] 15 May, 2020 @ 7:59pm 
Thank you everyone for all of the feedback, it was incredibly useful. I'm finally at the point where im happy enough with the mod to release it.
I'll be leaving this up, but all updates will be pushed to the main mod now. Any saves made with this beta will be perfectly compatible with the main mod too, safe to just switch over. There are no major changes between the two.

You can find the full release here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097903490
ACS4 14 May, 2020 @ 4:34pm 
Oh great! :D Very excited for what this all adds. I used to use it a bunch when I played Stellaris before a little break.
Zibbly  [author] 14 May, 2020 @ 4:30pm 
@ACS4 - You caught me in the middle of updating haha Yes there is still a backup edict available.
ACS4 14 May, 2020 @ 4:18pm 
Hi there. Really excited to try out your mod! Is there no 'backup' button in edicts anymore for if we do use UI mods? Just curious! Not a modder myself so I have no clue how to even help out if a patch is needed lol.
Zibbly  [author] 10 May, 2020 @ 2:20pm 
@CaptainKampfkeks - Oh wow I didnt realise It was releasing so soon, I will indeed just wait.

@Spaceception - Oh thats perfect then! Yes a little while after first contact it will all unlock fully, but if you can already see those things the rest will work fine too.
Spaceception 10 May, 2020 @ 2:17pm 
I just booted up Stellaris to check with Dark UI, and I saw all of those! So, does the Manage network tab refuse to open until you've met another species or have high unrest? Because I got an event whenever I tried.
CaptainKampfkeks 10 May, 2020 @ 2:09pm 
You might as well wait up 2.7 at this point. It's due at the 12th, I believe.
Zibbly  [author] 10 May, 2020 @ 1:55pm 
@Spaceception - Im honestly not sure about recolored UI mods, but it would be very easy to check. As long as you have access to the 'Manage Networks' button in the government window and you can see the two new resources on the top bar you should be good to go.

And yes, i'll be writing a proper description detailing all of the features when I release in a few days.
Spaceception 10 May, 2020 @ 1:39pm 
Oh, I was asking because I only had a recolored UI mod in mind, that's all. But thanks in advance for checking. Will you include a feature summary of the mod then?
Zibbly  [author] 10 May, 2020 @ 1:34pm 
@Spaceception - It might be because its currently unlisted, im not sure though.

@超高校级的圆学家 - No plans right now, the text is changing quite a lot still right now.

Ive been really busy with work etc recently, but I should be able to push a small update in a day or two and then finally fully release this. (I'll also make sure it works with UI overhauls when I do that).