Total War: WARHAMMER II

Total War: WARHAMMER II

142 ratings
Better Runefangs
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
206.816 KB
12 Apr, 2020 @ 2:32am
6 Aug, 2021 @ 12:00pm
13 Change Notes ( view )

Subscribe to download
Better Runefangs

Description
Simple mod that makes some consistency changes to the runefangs that were added in the empire update and also buffs them slightly.

All are given magical attacks.

All are given 5+ local public order

All are given 15% post-battle loot.

All are given the generic "Runefang" active which boosts weapon strength and splash damage, Talabecland and Ostland runefang have this combined in their unique active.

The Nordland runefang active was changed to be alot stronger vs units with many models like skaven slaves. So use it in blobs.

Some were given contanct effects like the Solland runefang with "Discourage".

Ghal Maraz is also severely juiced up to make it as superior to the runefangs as it should be.

Balance is up for debate and suggestions are appreciated.

I have plans to maybe make more advanced changes in future. I just don't really know how at the moment.
33 Comments
Spiesky  [author] 1 Jan, 2023 @ 5:00pm 
You got your wish.
Lerbrandt 4 Nov, 2022 @ 3:50pm 
Will this be ported over to WH3? Would absolutely love it for Karl Franz Campaign. Perhaps without Ghal Maraz modifications as CA already buffed the weapon.
Hadrian Voldus 24 Apr, 2022 @ 10:18am 
Is it possible to make the same mod, but without Ghal Maraz modification? It conflicts with others modsthat do the same.
Fengxian0830 30 Aug, 2021 @ 7:00pm 
Could you make ghal maraz loot-able? Would love to make Vlad the proper Emperor or anyone else who I have taking the Empire.
unilateralism 27 Aug, 2021 @ 1:39pm 
You were right, btw. Didn't need to be updated. Thanks for a great mod!
Spiesky  [author] 29 Dec, 2020 @ 4:31am 
Fairly certain that it doesn't need to be updated.
unilateralism 14 Dec, 2020 @ 12:21pm 
Are you planning to update this for T&T?
1809765403 7 Dec, 2020 @ 3:04am 
update plsss:steammocking:
long_schlong_silver 15 Jun, 2020 @ 1:38am 
Ah, bit late, but it works now, thanks mate. Was wondering why a mod that buffed the Runfangs was having issues with W&P given how detached it was from what got modified when the dlc dropped.
Spiesky  [author] 25 May, 2020 @ 7:25am 
Well unless someone else says the same thing, I’m gonna have to assume it’s an issue on your end. This mod is incredibly lightweight and has nothing to do with the elector units. Try starting a new campaign with only this mod available and see if the issue persists just to be sure.