DayZ
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AP Zombie Animals
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Type: Mod
File Size
Posted
Updated
28.129 MB
12 Apr, 2020 @ 6:11am
16 Jul, 2020 @ 5:53am
6 Change Notes ( view )

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AP Zombie Animals

Description
DISCLAIMER

This mod is under constructuion and will be updated until complete. Under no circumstances should anyone Unpack/Edit/Reuse/Reupload this mod. If you like what you see give me a thumbs up. Suggestions and critique appreciated..

WOLVES

These do not replace normal wolves. DO NOT ADD THEM TO CHILDREN UNDER WOLVES THEY WILL NOT ACT CORRECTLY. THEY NEED THEIR OWN EVENT. I WILL BE ADDING XML FILES SOON

These wolves are vicious. They do not get scared nor run away. Being zombies they are slightly harder to kill. Practice extreme caution.

FEATURES

• Five Unique Zombie Wolf Skins
• Complete behavioral redux
• 2 unique skinnable items.
• Slightly Higher Damage

class names included in txt document

IN THE WORKS

• More skinnable items
• Attacks causing sickness
• More animals
• xml files for quick implementation

DONATE!

Like what you see? feel free to donate. Not required. Every little bit helps and is appreciated. Thankyou!! Click Here[paypal.me]
124 Comments
CorsePerVita 8 Apr @ 3:28am 
As of 1.27 I wasn't able to load this on a linux based server. Seems to instantly go to a crash dump. Tried it with vanilla and then only this and got the same result. Seems fine on windows. Didn't seem to be the case prior to 1.27 so I'm not sure what bohemia changed that would crash this for linux boxes.
CorsePerVita 22 Feb @ 10:34pm 
Pelts are currently being instantly destroyed, is there a way to add a configurable file for damage of things like pelts and the wolf? Great mod.
Beldum 21 Feb @ 4:16pm 
You all need to set behaviour to ZWolfGroup
sidekick7569 27 Aug, 2024 @ 9:01am 
I would like to add Zombie Wolf Pelts to my Trader does anyone have the proper class names for them. Thank you
DougieGG 24 Aug, 2024 @ 6:26am 
Am I allowed to repack with credit?
ellobo1980 22 Feb, 2024 @ 7:12pm 
edit it looks like you need this in cfgenviroment.xml i have updated github



<territory type="Herd" name="ZombieWolf" behavior="ZWolfGroup">
<file usable="zombiewolf_territories"/>
</territory>
ellobo1980 22 Feb, 2024 @ 3:25pm 
hi all made these files for this mod that work but not sure if the AI is correct

https://github.com/kennyswanson/Zwolf
BrandedGuts 25 Jan, 2024 @ 2:23pm 
Do they have horde behavior at all?
davnat 2 Jul, 2023 @ 12:05pm 
ASKING IF U THINK THAT WILL WORK CAUSE I RAN IT THRU THE XML VALIDATOR AN IT SAID VAILD
davnat 2 Jul, 2023 @ 12:02pm 
</event>
<event name="ZmbM_AnimalBear">
<nominal>10</nominal>
<min>5</min>
<max>10</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="10" type="Animal_UrsusArctos"/>
</children>
</event>