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Gloomhaven Fantasy Setup - With Added Promo Scenarios
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Game Category: Board Games
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
9.691 MB
12 Apr, 2020 @ 9:43am
26 May, 2020 @ 7:11am
55 Change Notes ( view )

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Gloomhaven Fantasy Setup - With Added Promo Scenarios

Description
The Forgotten Circles and Solo Scenarios have now been merged into the core mod, we are now automating the official promo scenarios

Forgotten Circles, Solo and Promo Scenario Automated Setup

This mod was originally created to add Forgotten Circles and Solo Scenarios, however this has been merged from our mod into the base mode. We are now working to add all the official promo scenarios listed here[boardgamegeek.com]

This mod is now based on version 230 of Gloomhaven Fantasy Setup.


Automated Scenarios:
  • Official Demo Scenario

Added Scenarios (PDFs Only):
  • SoX - Seeker of Xorn
  • NPI1 - End of the World
  • DT1 - The Tower of Misfortune
  • DT2 - The Catacombs of Chaos
  • NPI2 - Beyond the End of the World
  • NPI3 - Memories of Gloomhaven
  • MvM1 - The Lucky Meeple
  • Children Miracle Workers

Missing Scenarios:
  • SC1 - Secrets of the Lost Cabal
  • SC2 - Revenge of the Lost Cabal

If anyone has a PDF of the missing scenarios, please message me and let me know.

Github:
Github[github.com].
21 Comments
MinoMagnus 8 Apr, 2021 @ 10:14am 
How does the solo scenarios work? i would love to not have to set up the tiles if possible...
Ravenousjoe 8 Aug, 2020 @ 11:47am 
Having an issue with HP: The standee always has the level 1 health (6/6 in my case of the Soothsinger). Increasing it on the player card manually using states works to increase it to the appropriate HP for my level. Decreasing on the game board (beside the XP gain and decrease) works, until you go below the value on the standee. Once I get healed, I have to manually set the HP on the player card as the standee is prohibiting my ability to go above 6 HP (in my case).

Any idea how to change either the standee, or a better way to go about it?
AndyH  [author] 15 May, 2020 @ 1:35am 
Thanks @msj_1, I've added that in now.
Holien 14 May, 2020 @ 2:10pm 
Hi AndyH, just started scenario 97 tonight, section 119 is missing two stair sections into the room. Not a big problem but might be worth a tweak unless we did something wrong...
PowerofTwo 14 May, 2020 @ 3:33am 
@AndyH :))) erm you're welcom / sorry. like i said, after working through the damn scenario 2-3 hours and wondering why the damn thing wasn't working, flipping and reflipping pages 20-30 times, i had forgotten about that little bit as well.... one face-palm later , scenario done.
AndyH  [author] 14 May, 2020 @ 2:39am 
Thanks @PowerofTwo, scenario 100 is fixed now.

Why did I have to miss the most obvious thing in the most difficult scenario to make, and have to change the position of every single tile to fix it!
PowerofTwo 13 May, 2020 @ 3:51pm 
@AndyH in regards to #100 i'm refering to that liiiitle bit of text on the first page of the scenario, page 9 i think, (that i forgot about to initially) that says "if there are ever 0 tokens next to the round track read secion X on page y. It asks you set up a.... 6th i gues tile linked to the northern tile for the new scenario goal. just like with #109 and the elements puzzle
AndyH  [author] 13 May, 2020 @ 2:40pm 
@PowerofTwo There's no functional difference aside from any lag in version (although this should be merged into the main branch in the near future). I did also add the spaces for rift events and items, but that's all I've changed.

I'm not sure 100% what you mean by the 5th secret room, but if you are referring to the fact you return to the 'same' room, and things are changed, then it's a limitation of the base mod that it's built on, and there isnt too much I could do to make it work.

As for 110, I tended to avoid sections from treasure cards on the board at any time, because it might give away what the treasure is by being there, there is a copy of the scenario book in the forgotten circles box to check on these.
PowerofTwo 13 May, 2020 @ 1:30pm 
@andyH 1) awsome job, cheers 2) is there any functional difference between this and fantasy setup outside this might lag a little behind version wise? 3) after some testing scenario #100 is incomplete, i couldn't find a button to spawn the 5th secret room for doing the puzzle in the correct order, removing all the tokens / presure plates). Same for #110, once you loot the secret treasure chest for the pice of the artifact the reference the chests directs you to isn't on the table, otherswise seems complete
Knaughx 11 May, 2020 @ 5:43pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!