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Any idea how to change either the standee, or a better way to go about it?
Why did I have to miss the most obvious thing in the most difficult scenario to make, and have to change the position of every single tile to fix it!
I'm not sure 100% what you mean by the 5th secret room, but if you are referring to the fact you return to the 'same' room, and things are changed, then it's a limitation of the base mod that it's built on, and there isnt too much I could do to make it work.
As for 110, I tended to avoid sections from treasure cards on the board at any time, because it might give away what the treasure is by being there, there is a copy of the scenario book in the forgotten circles box to check on these.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!