Tabletop Simulator

Tabletop Simulator

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Cuba Libre (3rd printing)
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
250.494 KB
12 Apr, 2020 @ 1:28pm
16 Apr, 2020 @ 1:52pm
12 Change Notes ( view )

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Cuba Libre (3rd printing)

Description
Improved version of the mod by Tomma/rockd86 which in turn was based on the mod by ( ͡° ͜ʖ ͡°)

I've added the playbook and the rulebook and improved the quality of the cards, player aids, and some markers. I used components from the 3rd printing (latest) of the game.

Automated deck and victory track setup for the main scenario, I'll add the setups for the short and playbook scenario too.
One day this mod will be fully scripted :)

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

Multiplayer, 2-Player, Solitaire (no bots included).


If you like this mod and the game please consider supporting GMT Games by buying the board game, you will get the bots for solitaire play in return.
9 Comments
Zothen 24 Mar, 2024 @ 9:39am 
broken map. dont subcribe.
Crazyguy 20 Nov, 2023 @ 9:53pm 
seems the map isnt loading
felipe1982 3 Apr, 2021 @ 3:06pm 
Thank you for the Mod. I found that the resource markers for Syndicate and Government are stacked on one another. The top one falls over when the game first starts.
hmk 2 Mar, 2021 @ 3:15pm 
Shame this still duplicates the cards on reload and resets the tokens for VP and resources. Seems like something someone who could mod could easily fix.

I can see why on start the 1 propaganda card is left out of the deck. That's because some people like to ensure it doesn't come out to quickly. So just take the top 5 cards off the top and set them aside. Then take the next 5 and shuffle in the prop card and put them back on the deck. Then put the first 5 back on top. Or, just take the top 10 off and shuffle in the prop card and then put them back on top.
rULmismo 27 Aug, 2020 @ 4:04am 
To use this note as told below:

1) on reload VP and resource tokens will be reseted, son you can not save and expect thins will return normally, you will need to note or take screenshot at least of the resource positions.

same with deck, this can be solved easily if you move the deck i.e. to the board, it will create a new deck, just delete it.


2) at start you will need to prepare the deck, manually (not a big problem),
as as told below it lets a prograganda card out,

If some know scripting basics would be much better to save the mod once setup and deactivate the scripting cause presently just cause problems

The resolution ot the images is very good, so I prefer this mod even with the former issues
anders 22 Jul, 2020 @ 12:53am 
Great mod, but when it sets up the deck, it only uses 3 propaganda cards (at least when I try it). The last card is left beside the created deck.
penlin 1 Jul, 2020 @ 5:42pm 
I also noticed some weirdness with scripting and saved games.

1) I noticed that it appears to reshuffle the deck on reload. This was a problem when I was working through the tutorial, which requires cards in a certain order.

2) It also appears that tokens on the score track reset in certain circumstances. At least, I think I left some tokens just to the side of the score track (e.g. if two tokens were occupying the same space). The token just to the side seems to have reset to its original place.

3) Also when you have two face up cards, a current one being played and the next one on top of the deck ... the card face up on top of the deck seems to flip over face down on reload.

Can't you set the scripting to trigger only on setting up a new game? Why should anything trigger on a reload?

Kind of a shame ... everything else seems great!
Tom_R 13 May, 2020 @ 10:31am 
Great Mod. Question: Did you include the Deception Markers ? Thanks
BuruSurii 25 Apr, 2020 @ 6:21pm 
Hi, great work! This is my first COIN game, so it has been interesting using this to learn how to play. One thing I noticed in your scripting is that if you load a saved game, it will create a new instance of the card deck. The original one still exists so it isn't too bad, but I have to delete that deck every time I come back to load a saved game.