One Step From Eden

One Step From Eden

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Artificial Artifacts
   
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12 Apr, 2020 @ 3:44pm
19 Apr, 2020 @ 6:13pm
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Artificial Artifacts

Description
This is a mod that adds a variety of artifacts to enhance the base game!

Please keep in mind that this is still pretty early in development, I'm going to keep adding new artifacts as it pops up, some will be non-functioning because of missing features.

Items that are striked do not currently work.


Life Steal

- If below 25% health, Heal on hit.


Bloodstone

- Heal 10 health whenever you heal.


Hyacinth

- Gain 10 Defense. Lose 300 Max HP.


Supercharged Battery

- All Spells costing at least 3 Mana gain Double Cast. Lose 0.3 Mana Regen and 1 Max Mana.


Red Sneakers

- Gain Haste for 6 seconds if idle for 1 second.


Frost Fire

- Flame dmg has a chance to apply Frost.


Golden Bullets

- 10% Chance to gain Money when you hit with a spell.


Coil Spring

- Gain the ability to walk over Broken Tiles for 3 seconds if idle for 1 second.


Witch's Hat

- Gain 2 Spell Power.


Insurance Policy

- If below 50% health, start battles with 100 Shield.


Armor Plating

- Your summons start with 5 Defense.


Gunpowder

- Your summons start with 5 Spell Power.


Gas Mask - No icon

- Apply 2 Poison. when Flame dmg is dealt.


Go ahead and let me know what you think, improvements and additions are always welcome.
17 Comments
Ryou  [author] 19 Apr, 2020 @ 2:35am 
Frost Fire by itself was actually so broken that I reduced the chance to 20%. I found that on average, you get about 1 Frost explosion per Flame that hits. I'm actually not sure how Snow Boots interacts with casting Flame on an existing Flame tile, does it refresh duration?

I see your point, though, regarding balance. My goal is to have a selection of artifacts that make the game more interesting without making the game easier, so I'll always be listening to feedback and try to get as much tested as possible myself.
Danmit 19 Apr, 2020 @ 12:14am 
What's the percent chance on Frost Fire and flame damage tickrate btw? Wondering if Frost Fire + Freezer Burn + Snow Boots (+ Double Mint) could potentially cause a long-lasting loop. Could be gamebreaking if so.
Danmit 19 Apr, 2020 @ 12:01am 
Thanks for your work! I'd love to see the game's run variety and build variety/balance improve without reducing overall difficulty.

If you do get SuperCharged Battery working, it's going to need a big balancing pass - I know those numbers are probably pretty placeholder since you haven't gotten to play with it. Just a bit worried that you might be underestimating how strong that'd be, but I'm sure you'll tinker with it once it's working.
Ryou  [author] 15 Apr, 2020 @ 2:17pm 
Nope, tried to play around with Echo, unfortunately Echo does nothing else than cast LastSpellCast, which is not the same as DoubleCast. It means that it casts the spell that was cast before usage of this spell, even if used on the OnSpellcast trigger of a new spell. Not to mention that we don't have access to cooldowns unless the trigger is While or WhileBattle. (Not that they're needed, considering Echo wouldn't loop, it would just cast itself once.)

DoubleCast is an existing effect, it's just not properly programmed. We have the ability to fix such things with harmony, but I'm not good at harmony whatsoever so it'll be a while until I get around to trying new things, but I appreciate the help!
TheTrueFinalBoss 15 Apr, 2020 @ 3:52am 
I think I know how to enable your doublecasting effect. Just have the artifact trigger OnSpellcast, CastSpell Echo with a cooldown of let's say 3 seconds. (Because it triggers on every spellcast, casting a spell would also make you cast another Echo making an endless loop so you need a minimum amount of time to wait to break the cycle)
Ryou  [author] 15 Apr, 2020 @ 3:46am 
Ah, yeah, my bad, I suppose I should remove the non-functioning artifacts! That's on me. Yeah, I can fix that real quick.
Spike Berd 14 Apr, 2020 @ 5:09pm 
Hey! Any fix to the debug spells showing up in rotation?
Ryou  [author] 13 Apr, 2020 @ 4:01am 
Loving those ideas! Unfortunately I just realized that DoubleCast doesn't quite work as intended anyway, and there's also no way to check for ManaCost in our current modding tools, so it's gonna be a bit until I get to fix that!

The Life Steal I'm on board with, too, I fixed that and will be uploading a new version shortly.
TheTrueFinalBoss 13 Apr, 2020 @ 1:06am 
I don't know what you could do to make Doublecast all more balanced. +1 mana cost might not be that big a deal to someone doublecasting all their mana gaining spells, but it would make the artifact bad for Kunai or Virus spell decks.

I kinda think this artifact is just overly broad. What if it only doublecasted spells that cost 3 or more? Or only doublecasted spells that Consumed themselves.This would make it a lot more niche, but still potentially overpowered like other high quality artifacts. You could probably take out the penalty too.
TheTrueFinalBoss 13 Apr, 2020 @ 1:00am 
Its all good, just trying to help :P. If you want overpowered artifacts, there is certainly a place in the modding list for things like that.

Might I recommend a couple alternatives? For instance, keep the health thing where its at but you should be able to make it only trigger when Health is less than 25% of max hp and only heal 1. This is probably still a little overpowered for late game, but it leaves you vulnerable to being bursted down. Something similiar could be done for your money gains but only when your cash is less than 150.