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screenshot ?
Dropped support for PowerSwitch mod - they dropped support their invincible power lines, they are now vanilla so this mod use vanilla defs.
Possibly will drop Underground Power Conduits in future.
All three mods have been updated to 1.4 now: "Parallel Power Grid (Parallel Conduits)", "PowerSwitch" and "Underground Power Conduits".
PS did not have any grouping, so I did one similar to UPC one.
LMK if you want me to merge them into single one so all conduits (underground, waterproof, parallel, will be under one button)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2059429490\Patches\HideClutter.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()