Darkest Dungeon®

Darkest Dungeon®

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Blackswordman rework
   
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Tags: Class Mod
File Size
Posted
Updated
800.954 KB
13 Apr, 2020 @ 5:22am
24 Dec, 2020 @ 6:22am
43 Change Notes ( view )

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Blackswordman rework

Description
This is a rework on Blackswordman mod (put this mod on top in the loading order)
I belive more balanced with a high risk high reward theme
He is strongest when afflicted, but will be a danger to your party with a 100% Custom affliction

Tip:
Balanced to end dungeon on high stress
Will only gamble or drink (100 stress relief)
Don't be afraid to use rage or anger
Know when to use Cannon Arm (rage will help you)
move resist is important
Crit = maxDMG x 1.5


--------------------------------- Skills --------------------------------

Chop
XXOO - OOXX
Meele with Low Accuracy that have a chance to give stress resistance (1 Turn)


Inner Beast
XOOO - OOOX
Random Meele with medium Accuracy move foward and partially ignore prot
Reduce move resistance and shuffle self
Stronger when afflicted


Anger
OOOO
Free action, limited uses and once per turn
lower minimum damage and increse maximum damage
Increase Acc and move resistance (2 turns)
Causes stress and a long stress heal debuff


Rage
OOOO
Free action, limited uses.
Huge damage reduction (1 turn)
Increase Acc if position 1 (1 turn)
Reduce move resistance and shuffle self
Stress damage receive debuff


Brand of sacrifice
OOOO
Activates a long 3 turn riposte, but at a cost


Repeated crossbow
OOOX - XXO+O
A Ranged attack with bonus damage against marked
Has Penalty for multiple uses


Cannon Arm
XXXO - OOOX
A risky skill that armor pierce with 1 use per battle
bonus minimum DMG when low HP and against stunned
Causing huge self damage in the process

--------------------------- Camping Skills ----------------------------

Demon Slaying Sword (4 cost)
+15% DMG Melee skill
+10 Meele Acc


Restless Night (3 cost)
Prevent Nighttime Ambush
+10% scounting chance
-25% heal receive
(50% chance) Suffer 60% HP DMG
(25% chance) +25 Stress


Embrace the hound (4 cost)
+35% crit If afflicted
-50% stress damage If afflicted (until camp)
-100% stress heal received (until camp)
50% chance attack random target (until camp)


Branded (1 cost)
+200 stress
-10% Deathblow resist
-15 stress all companions

------------------------------- Trinkets -------------------------------

Throwing Knife
+5 Acc ranged skills
+3% crit
+10% stress


Miniature Bomb
+2 DMG on riposte
-5 Acc ranged skills


Puck
+3 SPD
-50% stress healing if afflicted
-100 stress healing if below 60 stess
if hit: (40% chance) 3/3 regen


Badge of the Falcon
+8 Acc
+15% Scounting if torch below 51
-15% party surprised
on hit: (75% chance) + 4 stress
on hit: (25% chance) - 8 stress


Berserker Armor
+25 Meele DMG
+15% CRT multiplier
+4 SPD
+20% PROT
-20 Dodge
-50% Healing if not bleeding
on hit: (130% chance) 3/3 Bleed


Behelit
-20% DMG received
+20% Move resist
+10% death blow resist if bleeding
on hit: (75% chance) + 3 stress


Vengeful Spirit
+2 SPD
+6 ACC vs Unholy
+6 ACC vs Eldritch
if hit: +15% DMG on riposte
if hit: -10% Stress Healing Receive
30 Comments
gentlch 22 Jan, 2021 @ 9:11am 
별로네요
LoneDigger  [author] 24 Dec, 2020 @ 6:27am 
@Lord Nosehair
Fixed, thanks again
LoneDigger  [author] 23 Dec, 2020 @ 6:21pm 
@Lord Nosehair
No, I will take a look at it. Thanks
Glue Merchant 23 Dec, 2020 @ 6:08pm 
Is puck supposed to heal the enemy party? Because that happened to me when they hit me when i was using puck and guts wasn't healing at all.
Друманин Дрин 10 Sep, 2020 @ 1:04am 
@LoneDigger Yeah, I know. But still its better than old OP unusable swordsman mod
LoneDigger  [author] 10 Sep, 2020 @ 1:00am 
@Друманин Дрин
You still gonna need the original mod, The co-creator of the original blackswordman was not cool with me... so it has dependacy on the original mod.
Друманин Дрин 10 Sep, 2020 @ 12:06am 
@LoneDigger Thank you. Ill give it a try. Cause I wanted to delete original mod because of OP. But now, its seems, its possible to use
LoneDigger  [author] 9 Sep, 2020 @ 11:59pm 
@Друманин Дрин
You can use now and is also safe to remove later if you wish. but make a backup of the save, I maybe rename one or two of the blackswordman's trinkets if that's the case the trinket would disapear
Друманин Дрин 9 Sep, 2020 @ 11:50pm 
@LoneDigger One more question. Can I use it now, during one of my run, or I need to do a new campagin to use it?
LoneDigger  [author] 9 Sep, 2020 @ 11:49pm 
@Друманин Дрин
yeah, I wanted more flavor in the trinkets to synergy with his skills and new shortcomings. It's been a long time so I don't remember how much stats I had to change, but it was definitely a nerf