Arma 3
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VOERE X4 Sniper
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Data Type: Mod
File Size
Posted
Updated
19.584 MB
13 Apr, 2020 @ 11:48am
20 Apr, 2020 @ 11:17am
7 Change Notes ( view )

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VOERE X4 Sniper

Description
Project funded in part by Pixel of the 45th Para[units.arma3.com].



VOERE X4 Sniper

The X4 is a modular precision bolt action rifle produced by VOERE Präzisionstechnik GmbH. Key features of the weapon system include a quick switch barrel mechanism, a height and length adjustable butt stock, and a linear bearing guided steel bolt.


Arma Public License No Derivatives (APL-ND)[www.bohemia.net]
26 Comments
Redneck Wolf 21 Dec, 2023 @ 8:59pm 
This gun makes the enemies that get hit by it ragdoll into the sky. PLEASE DO NOT FIX THIS!
equis 10 Mar, 2023 @ 6:14am 
Hi Nemo:
I am a user of your MOD "VOERE X4". Lately or always, I've been using the 0.338. When I play Arma 3, I do it from a Sniper. I see that the other VOERE X4 “0.408" and even the.50 require UAS.
Why am I contacting you?:
Do you have any way to use the cheytac "0.408" without UAS extension or others?
I imagined that maybe there is a better modeled version and without requirements. The 0.338 has error from 1200 (from 40cm to 1mt)
Is it possible rifle with accuracy of 1700/2000 mt?

If it exists and you share it or sell it, I listen to offers
I usually use it with the scopes KTRY Schmidt Bender 3-20x50 PMII Bore 2.6

Greeting
El Berl 9 Jul, 2020 @ 7:44pm 
Fair enough. Indeed, the rifle is weightless as-is. I'd definitely recommend fixing that up. Nonetheless, great work on the rifle!
Nemo  [author] 9 Jul, 2020 @ 7:36pm 
I've found the full answer I think. The O2 manual is not wrong, just for whatever reason that value is used purely for PhysX. The mass value in the config tackles how much inventory volume is taken and the weight used for the fatigue system.
El Berl 9 Jul, 2020 @ 7:12pm 
That inventory space is identical to the weight of the rifle. That O2 manual is off, especially when benched against the stamina model. One kilogram is 22 config mass units.
Nemo  [author] 9 Jul, 2020 @ 7:10pm 
O2 manual lists 1 mass unit as equal to 1kg. The mass setting in the config as far as I'm aware and have read sets the volume of inventory space the object takes up.
El Berl 9 Jul, 2020 @ 6:55pm 
I'm afraid not. Weapon weight is actually set in the config, specifically in the WeaponSlotsInfo subclass via the mass entry. Mass units are in tenths of pounds, so mass = 195.8 is about what you'd want there.

Furthermore, Kloss is correct. The rifle is presently weightless.
Nemo  [author] 9 Jul, 2020 @ 6:50pm 
Object weight isn't set in the config, its done through the geometry LOD of the model.
Hans_Kloss 9 Jul, 2020 @ 6:15pm 
I couldn't found the value(8.9) from config.cpp.
Hans_Kloss 9 Jul, 2020 @ 6:09pm 
It's ture, BI asenal & ACE asenal. I've add 3 mod:cba,ace,and this one.