Stellaris

Stellaris

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Better Purge
   
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5.815 KB
13 apr 2020 om 18:48
3 aug 2021 om 1:33
5 wijzigingsnotities (weergeven)

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Better Purge

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This version of the mod is for 3.0+. Use this one for pre-3.0.


Makes purging not take ages.


Planets with more pops will purge pops faster.


Number of pops purged is based on the following formulas:

For Displacement and Neutering:
ceil(Number of pops being purged / 10)

For other purges:
ceil(Number of pops not being purged / 10) + ceil(Number of pops being purged / 20) - 1

This results in planets with high pop counts being purged much quicker. For example, doing exterminatus on a 200 pop planet only takes 14.5 years instead of 50, and a 1000 pop planet only takes 22 years instead of 250 (assuming the only pops on the planet are ones getting purged).


Will kill pops in the following order:
Extermination -> (Chemical) Processing -> Forced Labor -> Displacement -> Neutering


Crises purge pops 3x as fast (100 pop decline speed) and have 3x bombardment strength


Bombardment strength cap is now 2.5x as high.


Compatibility patch for Unofficial Hive DLC: Forgotten Queens


Is this or any other mod not working? Are there other people saying it does work? Feel free to report it here[support.paradoxplaza.com].


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47 opmerkingen
Triel 16 aug 2023 om 5:55 
Ya could make necrophage purge 100% effiecient. Where are they escaping to anyway early on? Space? They are just going to die there.
Sammich 4 feb 2023 om 10:59 
this is a life saver, my birch world has nearly 2000 pops needing to be purged/assimilated (civic turns purged pops into machines)
McAwesome  [auteur] 3 aug 2021 om 1:34 
Fixed.
Sorry for the delay.
rflox93 1 jun 2021 om 11:58 
also infinite popups for me, it is just bugged.
log says : [20:53:45][eventwindow.cpp:240]: Triggered Event btrpurge.5 has no valid options!

I suppose you better not download this mod until it is patched, or it will just die.
joehon111 25 apr 2021 om 17:54 
This worked for me for 2.8.x, but in 3.0.2 it is creating infinite popups.
Wewei 15 apr 2021 om 16:14 
3.0.1??
King Doge 17 jan 2021 om 19:47 
can you remove the genocide effect from purging?
barkertommy43 27 nov 2020 om 9:29 
Will this be updated please? or is it still working?
McAwesome  [auteur] 27 okt 2020 om 17:11 
sorry for no reply for so long, but steam didn't give me a notification for some reason.
pretty much all i'm doing is rerunning all the events, that run whenever a pop is purged, for every additional pop killed, so in theory it should be the same as when you purged those pops normally, but there might be some variation.
Savion 10 okt 2020 om 10:25 
So I reinstalled both mods and tested it again, and it is definitely working better. I had 55 alien pops on my planet being Processed and all but 13 successfully gave me a native pop upon their purging. Not sure if thats an intentional limit of maybe a notification limit, but I kind of like it. I'll have to test it with smaller amounts, but having a few losses seems like a good balance mechanism. Oh, and I did get a bunch of notifications this time.