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Sorry for the delay.
log says : [20:53:45][eventwindow.cpp:240]: Triggered Event btrpurge.5 has no valid options!
I suppose you better not download this mod until it is patched, or it will just die.
pretty much all i'm doing is rerunning all the events, that run whenever a pop is purged, for every additional pop killed, so in theory it should be the same as when you purged those pops normally, but there might be some variation.
6. Notepad, Notepad++
7. Something is wrong
1. Pretty sure, yes. It's listed and enable in the launcher.
2. Yes, it is listed and enabled in the active playset. All my playsets actually.
3. Um... yes? I actually don't quite understand what you are asking.
4. No. That number doesn't show up in the log anywhere.
5. Yes. It's definitely there. I've opened and looked through your coding (and FQs) more than once. Some of it I understand, other parts.. not so much.
6. My system sees that as a "Movie Clip" so I really have no idea how I would check.
7. I searched the log for "btrpurge" and found nothing.
1. Does the launcher detect the mod?
2. Is the mod enabled in your current playset ?
3. Does the launcher detect/use the mod correctly?
4. Do you have any errors that include 2245487587 AFTER loading the game?
5. Does the mod exist on your disk?
6. Does the ugc_2245487587.mod file specify the correct path, remote file id, etc?
7. Do you get this exact error AFTER loading the game?
[game_singleobjectdatabase.h:147]: Object with key: btrpurge_compatch_00 already exists
As far as I can tell, it works... fine...?
https://i.imgur.com/uyxW20L.png
At the very least, the amount of notifications I get is the same as the amount of pops purged.
[12:13:53][dlc.cpp:1406]: Could not find files for mod: D:\Games\SteamLibrary\steamapps\workshop\content\281990\1715190550
Also, it pretty much just spawns a new pop every time a pop is purged.