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That kinda was the intention of the gun mods (and even I still follow this from time to time), made sure that MOST of my weapons did not completely obsolete the items and objects within the original game. Usually making brewing or dweller fruit capable items upgrades or only given to some weapons by default.
That said, I made the RYNO II originally following "Go overboard until it starts breaking the game all together." The current version is the 'balanced' version... However you view that.
That said, some of my more recent melee weapon mods has that damage type built in.