Kenshi
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Dust Bandit Overhaul
   
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12.118 KB
15 Apr, 2020 @ 7:43pm
11 Sep, 2024 @ 4:13pm
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Dust Bandit Overhaul

Description
Have you ever wanted the Dust bandits to be a little tiny bit more challenging? Have you also always wondered why they could never heal? Once they take any sort of bleed damage they would eventually die, now that's all fixed! Your dreams can be true!

Tagelmust added so bandits arent as affected by dust storms, cuz ya know, DUST bandit. Bowman tagelmust high of 10% so their skills are better, especially in dust storms. Without my realistic armour mods the Spiked helmet really impacts their skills. Everything else was added for variety. Bandits usually arent that coordinated, so naturally their armour would be scrap and random.

This is my Dust Bandit Overhaul mod This doesn't do much. what it does is:
Change the stats for the Dust Bandits, and Change the Dust Kings Armour. This also makes all the bandit bosses have first aid kits.

An import will be needed for already loaded in/spawned Bandits, for new bandits (ones that spawned after this mod is installed) That wont be needed. -So its not required because eventually all of the old (pre this mod) Dust Bandits will die anyway.

Anything NOT mentioned was not changed.
ALL CLOTHING VALUES ARE 100% UNLESS MENTIONED
-ALL CLOTHING THEY SPAWNED WITH BEFORE WAS NOT CHANGED JUST ADDED TO THE LIST THEY CAN SPAWN WITH-

Dust King:
Clothing:
Quality: Specialist: 20% Chance Masterwork
Samurai Boots: Same
Samurai Legplates: Same
Spiked Helmet: 75% Chance from 100%
Hachigane: 25% Chance from 0%
Chainmail: 25% Chance from 0%
Blackened Chainmail: 75% Chance from 0%
Mercenary Plate: 25% Chance from 0%
Samurai Armour: 75% Chance from 0%
Removed from being able to spawn with:
Dark Leather Shirt
Heart Protector
Stats:
Combat: 55 from 45
Ranged: 20 form 0
Stealth: 20 from 0
Strength: 60 from: (It didn't say)
Martial Arts/Dodge (Unarmed): 35 from 0
Inventory: Advanced First Aid Kit

Dust Boss:
Clothing:
Quality Standard with 5% to be high from 10%
Mercenary Plate
Plated longboots (same chance as Samurai Boots)
Worn-out shorts: (Extremely low chance (5%)
Cargopants reinforced: (Extremely low chance (10%)
Stats:
Combat Stats: 30 from 25
Ranged Stats: 5 from 0
Stealth: 10 from 0
Strength: 30 from (It didn't say)
Martial Arts/Dodge (Unarmed): 15 from 0
Randomized stats: 4 from 2
Inventory:
Standard First Aid Kit

Dust Bandit:
Clothing:
Worn-Out Shorts (Very Low Chance of 15%)
Halfpants [Padded]; (Super Low Chance of 10%)
Bandana: (Very Low Chance of 15%)
Tagelmust: (Low Chance of 5%)
Stats:
Combat: 18 from 15
Stealth: 5 from 0
Strength: 16 from (It didn't say)
Unarmed: 3 from 0

Dust Bandit Bowman:
Clothing:
Worn-Out Shorts (SUPER Low Chance of 10%)
Halfpants [Padded]; (Extremely low chance (5%)
Bandana: (SUPER Low Chance of 10%)
Tagelmust: (Chance of 10%)
Stats:
Stealth: 5 from 0
Strength 15 from (It didn't say)
Unarmed: 5 from 0
3 Comments
16jackcole 25 Dec, 2021 @ 3:23am 
Looks great, works with the full helmets mod for extra variety, Dust bandits are a bit more of a threat, and the Dust King was a serious threat. He knocked out all of my party except for my last guy who managed to finish him off. Definitely recommend :steamthumbsup:
Lorenzo_BR 1 Aug, 2021 @ 11:21am 
Seems interesting! It's awesome to get more variety of clothings, bandits shouldn't have such strict uniforms unless they're particularly rich, like the gangs from the stormgap/eye region. It also doesn't sound like it makes killing them much more profitable, which is nice, i really like when money's a bit harder to come by, so this keeps the balance somewhat.
Saturn 25 Apr, 2021 @ 10:38am 
Ill try it and see how it goes :)