RimWorld

RimWorld

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Better Survival Meals (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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16 Apr, 2020 @ 12:22pm
14 Jun @ 2:00pm
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Better Survival Meals (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Agracores mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1716979038

- Added 4x recipies for fine and lavish survival meal
- Replaced the old xml-defs with patching to avoid overwrite vanilla definitions for meal and stoves
- Added stack-version of the meal-icon, the same as vanilla behaviour
- Removed the extra thought-definitions since they were identical to the normal "ate fine/lavish meal" in terms of values
- If ideology is loaded there are also vegetarian and carnivore variants
- Updated the graphics to make them more distinct



[dsc.gg]
[github.com]



Mod Version: 1.2

A simple mod that adds different quality tiers for packaged survival meals, just like normal meals.

Features include:

SIMPLE SURVIVAL MEAL

(replaces normal survival meal)

Work to make : 300
Value : 15
Nutrition : 0.9

FINE SURVIVAL MEAL


Work to make : 450 600
Value : 20 32
Nutrition : 0.9
Taste thought : ate fine survival meal +5

LAVISH SURVIVAL MEAL


Work to make : 800 1100
Value : 40 64
Nutrition : 1.0
Taste thought : ate lavish survival meal +12

(Values, Nutrition, and Work Amount are based directly from the in-game meal classes)

Should work with just about anything and with old saves
If you do find a problem let me know!

SUPPORTED LANGUAGES
  • Chinese (traditional) by tubfan



--Change Log--

*1.1: Changed taste thought. (shout out to Deyon for the idea)

*1.2: Added Chinese (traditional) language support by tubfan


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: vanilla
40 Comments
Edward 14 Jun @ 5:24pm 
That fixed it for me, thank you!
Mlie  [author] 14 Jun @ 2:01pm 
Traders should work better now
|| 14 Jun @ 1:22pm 
Traders do not buy these... but otherwise great
Mlie  [author] 12 Jun @ 11:07am 
@britael Please see the Reporting Issues section described above
britael 12 Jun @ 10:50am 
No trader will buy my lavish vegetarian/carnivore survival meals... Be it on foot or orbital ones.
Mlie  [author] 23 Mar @ 5:29am 
@Tenchi Because the Ideology DLC adds those food requirements
Tenchi 23 Mar @ 5:27am 
Why are the vegetarian and meat meals behind an Ideology requirement?
Mlie  [author] 31 Jan @ 9:36pm 
@Legenbone Please see the Reporting Issues section described above
Clearwater 31 Jan @ 5:35pm 
Nope, doesnt seem to fix it. I use traders have money 1.5, call a trader and trade ships no matter what but I think the last mod should not change how the traders work. Can surely use some help on this.
Clearwater 31 Jan @ 5:24pm 
Hi there! thanks for the update to the original mod! I think I am still having issues with the traders not buying the new meals and only the simple ones. I do have a few mods that tweaks the traders and specifically how much money they bring. I will see if loading those mods after this one will fix the issue.