Arma 3
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[PHT6] CUP: Red Wolf Aid (SP/CO21)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.431 MB
16 Apr, 2020 @ 10:12pm
24 May, 2021 @ 8:14pm
3 Change Notes ( view )

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[PHT6] CUP: Red Wolf Aid (SP/CO21)

In 1 collection by Phantom Six
Phantom Six SP/COOP Scalable Missions
48 items
Description
A group of US Army in 1998 been providing humanitarian aid around villages of Anizay after some conflict in the Middle East. Conflicts are still high among insurgents loyal to Sadam's forces and are killing the locals in the area. UN are providing relief to Mian until they were attack by insurgent forces.

Since the US Marines was station closest to the area, US Marines QRF are sent to deal with the insurgent threat. They must clear the road for other friendly units to reinforce the area then assist UN forces with defending Mian.

Features
- Spectator Slots
- Zeus Slots
- Side Respawn
- Dedicated Server compatible
- Late 90s after Desert Storm setting
- Scales for singleplayer and multiplayer with different player count
- Mainly iron sights except for squad leader CCO sight, marksman, and MAAWs

This mission uses CUP and Anizay terrain.
8 Comments
[9RT]V®M®F® 15 May, 2020 @ 3:00pm 
Very very good! ty!
Phantom Six  [author] 25 Apr, 2020 @ 6:16pm 
Ohhh, like what I did for the playable tank in SP. I think there's setPlayable but it might be broken in Arma 3 according to the wiki. https://community.bistudio.com/wiki/setPlayable . There's also addSwitchableUnit, but that's SP only https://community.bistudio.com/wiki/addSwitchableUnit

Yeah, I've been starting to do that more with missions for 20+ player scenarios but add scalability for SP/2 player. Most of the guys I play with on Sundays have been going full house 20+ players lately so I make for that full house count, but I started playing more SP or sometimes 2-4 players so I try to make it scale for that as well so it works out better for me to design it like that in that case.

I also use ACE, but not all of my friends, so I just add the extra ACE equipments when it is enabled.
Provok 25 Apr, 2020 @ 6:09pm 
Units playability is a possible to apply on all running missions ( ive seen that happen with all in one command menu deluxe but the addons feature stopped working after the update), so using zeus and placing a unit with custom init is possible as well - i just need to just find the proper command (is playable factor).

I just love how you allow everyone to enjoy your missions, ace or no, even the 20+ player scenario are playable in SP or with 2 players due to those features (unit switch and side respawn)

Im just trying to find out to add a respawn (side respawn) option to any running MP scenario on the flight. (ps sorry for spam but didnt had any other way of contacting you)

Anyway, thanks and keep making those!
Phantom Six  [author] 25 Apr, 2020 @ 5:55pm 
You mean placing a unit and using the remote control option with zeus in mp or placing a playable unit as zeus (which i don't think is possible).
Provok 25 Apr, 2020 @ 5:32pm 
Is there any way to add your mission parameters - by that i mean side respawn on death and playable units on a running MP mission (via zeus and console)? Without recompilling it ofcourse.
Phantom Six  [author] 23 Apr, 2020 @ 8:08pm 
I actually launched up Arrowhead up to peek through some old missions to pick which one to port over. I got some missions I want to port over, but I'll go through some easy ones first. There were a lot of classic and great missions back there.
Provok 23 Apr, 2020 @ 6:13pm 
Love your missions Phantom, saw last time that you were playing Arrowhead, you know what? ArmA 3 needs some coop mission from that and its DLC.

Like i commented on YT: I see Phantom upload, I subscribe.
wuffman 17 Apr, 2020 @ 11:05am 
Is your life worth $1,500 for a Trijicon? My answer was yes!
Putting out some good work, thanks for your time, as always. Oscar Mike.