Arma 3
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JSRS SOUNDMOD - RHS AiO Mod Pack Sound Support
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
85.707 KB
20 Apr, 2020 @ 5:29am
13 Feb, 2022 @ 5:55pm
5 Change Notes ( view )

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JSRS SOUNDMOD - RHS AiO Mod Pack Sound Support

Description
JSRS Studios presents:
JSRS SOUNDMOD - RHS All in One Mod Support



A sound mod for the complete RHS Mod collection. Please do NOT use this AiO version with the single packed versions of my RHS compat mods! This version uses the same key/signature as the single packs, so you have no trouble switching from 4 single mods to one AiO pack!



My JSRS compat files for other mods:

CUP Weapons Sound Support:
CUP Weapons Support Sounds

CUP Vehicles Sound Support:
CUP Weapons Support Sounds

Specialist Military Arms Sound Support:
SMA Support Sounds

For those having problems with mod dependency: Whenever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this:
JSRS Soundmod Dependency Fixes

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it as a mod, load your mission/edited mission and save them again and the dependency is gone.

Here is a short Sound Example for JSRS Soundmod[soundcloud.com]?



Making sounds in high quality that is requested these days, you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon[www.patreon.com] and be sure that your support is very welcome and appreciated! This money goes directly back into JSRS by getting new sound libraries, better quality material, hardware and equipment, and beer of course! :)

Copyright © 2019 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta



This work is copyrighted. This modification may not be distributed, edited, reproduced or used commercially. This modification is for private use only. If recordings and recordings of this modification are published, the mod must be mentioned and listed by name. This modification may not be re-uploaded by third parties to the Steam Workshop. All reuploads, whether individual components or the complete modification, in the Steam Workshop are explicitly prohibited and violate the Steam Subscription Agreement Section 6D! Reuploads will get deleted by DMCA warning and lead to penalties of uploaders!
55 Comments
ovnxize 4 Jul, 2023 @ 1:13pm 
This mod causes dependencies in missions, so it requires everyone to have this mod installed, don't bother, get them all individually.
Caliber 28 Feb, 2022 @ 12:39pm 
why does the gbu12 sound different from mk82 during the explosion
minhduc-dev 16 Feb, 2022 @ 9:10am 
oh men, 2 year update, To day thank
Predator Catcher 19 Jan, 2022 @ 12:19pm 
nice
BruhBruh149 8 Nov, 2021 @ 7:44am 
Someone need to make a fix for the rhsusaf m14 issue when using jsrs that make the gun use mk18 abr than the mk14
Apricot_ale 22 Oct, 2021 @ 4:06am 
Please fix the class rhs_weap_rpk74: rhs_weap_pkp bug... We can't use RHS's RPK-74M with THIS addon...
nutvidzdotcom 28 Aug, 2021 @ 6:14pm 
it's included
LumièreL(Frank) 28 Apr, 2021 @ 5:17pm 
Where is the RHS AFRF Mod Pack Support?
Sunosis115 20 Apr, 2021 @ 6:06pm 
The mod is currently having compatibility issues with the lastest update to RHSAFRF. Specifically, the RPK and gaining PK Machine gun characteristics but still retains the appearance of an RPK-74M.