Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Madness and Magic
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111.910 MB
20 Apr, 2020 @ 10:15am
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Madness and Magic

Description
A single-player adventure with heavy roleplay elements for 15th level characters, offering 4 to 6 hours of gameplay.

Originally published on the Neverwinter Nights vault in 2012. Updated to version 1.4 and Neverwinter EE Edition.

The module has exactly the same content as the non-EE version available at the Neverwinter Vault. A word of warning regarding the cutscenes: they seem to behave bizarrely with the EE version, and they are not as smooth as they should be. I have added failsafes to prevent them from causing game breaking bugs, but you will inevitably see some weirdness. Best as I can guess, the EE version doesn't like the Gestalt script system that I used for the cutscenes.

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"You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him.

Sounds like a regular fetch quest, right? There's just one problem: the sphere is sentient and is tearing holes in the fabric of time and space, jumping from one dimension to another. You'll have to follow in its wake, world after world, and hope reality simply doesn't cease to exist before you can reach the sphere."

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*Features*

- Explore different dimensions as you search for the mysterious sphere.

- One very unusual henchman provided.

- Social skills such as Persuade, Bluff and Intimidate are featured heavily during conversations.

- Some class-specific content for rogue and Red dragon disciple characters.

- Over 190 000 words of dialog.

- Your actions have consequences and will often shape the fate of the worlds you visit.

- Light combat; xp is gained by doing quests and using skills.

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See here for the readme file: https://neverwintervault.org/project/nwn1/module/madness-and-magic
7 Comments
Frenne Dilley 5 Jun, 2023 @ 7:46am 
so, is all updated and working smoothly? :Haruka_Emoticon:
lasphynxette  [author] 18 Jan, 2022 @ 2:15pm 
Hello Rodia! The journal should update when you kill Melvin, and then you can use the sphere to get the epilogue. Sometimes there is a bug when he is killed by a henchmen and not you directly, maybe that was the case? Did he transforms into a dragon? If he didn't, maybe the dragon didn't have the place to spawn, try not to kill him in a corner.
Rodia 16 Jan, 2022 @ 4:26am 
Hey, nice job, I really enjoyed the story, but have a one question regardless a final fight:
after I killed Melvin, nothing happens, is it how supposed to be? no journal updates, just melvin body disappeared. Dunno what next?
Big AncestorBoss 27 Jul, 2020 @ 2:47am 
That was such a wonderful experience! All the little details in dialogue make me want to replay it a few more times to see all there is to uncover. Thanks for bringing it over to EE!
SunChaser best girl
lasphynxette  [author] 2 Jul, 2020 @ 12:34pm 
Sorry to hear Melvin is not cooperating, Garen! There is an autosave just before the final fight, have you tried reloading it? If it doesn't change anything, you can try to attack him regardless, there is a second part to that fight that should trigger.

Glad you enjoyed the module. :)
Garen Runeblade 30 Jun, 2020 @ 7:21pm 
This has been a fun little jaunt. It's bigger than I expected( happy about that btw). I usually take my time poking around every little nook and cranny, but just reading the readme file shows I missed quite a few side quests. I'm at the end and Melvin doesn't want to fight. Oh well, I'll probably just start it again. Thanks for a very interesting mod, it's much better written than is the norm. I've enjoyed it very much.
Tyler Durden 29 Apr, 2020 @ 9:04pm 
Loving this module so far!