RimWorld

RimWorld

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Numbers Trait AddOn
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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401.010 KB
20 Apr, 2020 @ 9:29pm
11 Apr, 2024 @ 11:56pm
24 Change Notes ( view )

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Numbers Trait AddOn

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to quickly distinguish them.

How to use:
Choose 'Traits(Colored)' field in the Misc in Numbers panel.
Note that there is another built-in 'Trait' field from Numbers mod, which won't display with colors.
(Optional) Using mod settings to choose the color you want (make sure to toggle on the "use custom colorful trait").
(Optional) You can also use these colors for traits to display in vanilla bio tab.
(Optional) If you use more trait slots and there're not enough space to show, you can change it in mod settings, the default width is 350.

Compatibility:
Make sure you have Numbers by Mehni.
Should be safely added or removed with save.
Should compatible with multiple languages, which means the text is of your game language and there's no need to translate.
Compatible with traits introduced by other mod.

Credits:
Original Numbers by koisama. Updated and expanded by Mehni.
RimWorld-CCL-Reborn for their brilliant SettingsHelper.
143 Comments
易离 8 hours ago 
1.6能用吗
brevisdiem34キツネ 8 Jul @ 6:38pm 
@telardo Yes it works now.

I usually keep all my mods in alphabetical order - so I moved both "Numbers" and "Numbers Trait AddOn" to the very top of my load order (underneath RimThemes and XML Extensions) and now the gradient box appears and works as intended.

As you've pointed out, there is some code execution that is interfering with a library file and I suspect if that is the case.

Might I suggest adding Presets as a dialogue, it would alleviate some of the complaints as a short-term solution.

Thank you for responding to my query.
telardo  [author] 6 Jul @ 4:24pm 
@brevisdiem34キツネ The color picker is powered by a shared SettingsHelper lib. Perhaps other mods accidentally overwrite it when updating to 1.6. You can try to move this mod up as much as possible in the load order so the lib is loaded here.
brevisdiem34キツネ 6 Jul @ 3:28pm 
@telardo 1.5

Button will depress but wont generate the dialog to activate a color. Instead I went on another computer and moved the appdata\locallow\...\Mod_2068856562_TraitAddOnSettingController*xml and I have the desired changes atm.

Still broken on my primary computer rn and idkw
telardo  [author] 4 Jul @ 8:01pm 
@brevisdiem34キツネ Are you talking about 1.5 or 1.6?
brevisdiem34キツネ 4 Jul @ 6:03pm 
It works on another computer, I see the color gradient box appears when I click the change button; maybe with a longer mod list on my first computer there is a conflict somewhere (somehow?). I'll try and transfer the config file from the appdata folder to see if will apply that way, on my main rig. 1.5 rn
thorman123456789 4 Jul @ 12:43pm 
1.6 please?
brevisdiem34キツネ 3 Jul @ 2:10am 
First trying the mod I'm clicking the "Change" button in settings it doesn't roll a color; the button reacts as if it's pressed but nothing happens like there are no colors in the program or smth.

I have Numbers installed for some time before this (I am aware there is a separate bar in misc for colored traits) I have it set up and it should work.

In you're description picture I can see you have red blue, etc. My button reacts like it was pressed but there is not actually cycling a color.
EAST 13 Apr @ 5:51pm 
Is there any way to check for unwavering loyal mark in the Numbers mod?
telardo  [author] 8 Jan @ 5:43pm 
@Martinsuki Did you check the checkbox in the mod settings?