Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. On all of my runs of the map, there was always an enemy unit at an objective town that i'd spot with my sniper before the reinforcements came in.
2. Multiple tank squadrons attacking my town mysteriously disappeared even though they hadn't taken it yet, only being slightly close to the town. (My units were alive and well, defending the town.)
I honestly don't think it's the mod author's fault- I believe it may just be a problem with how the "reach here" objective was designed- perhaps it at first wasn't intended to be used by enemies?
There may be 2 things wrong here, either
1. In the beginning of the game before the bulk of our force drops the enemy immediately goes to or already is at one or two of the objective towns, essentially stealing most of the VP before we even have a chance to fight back, and / or
2. The tanks and reinforcements somehow, even when the town is held and defended get into some sort of invisible radius for the "reach here" objective when they get closer and engage your troops, essentially making defending useless.
Yes, you're right. The tanks disappeared but I didn't get the minus VP.