Kingdoms and Castles

Kingdoms and Castles

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Minimalist Overhaul
   
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Description
My K&C modlist, tested for bugs and compatibility.

Configure mods with O key.
Toggle map with M key.
Toggle camera with F5/F6.

Last updated 7 January 2021.
Items (13)
ModMenu v2.0
Created by Zat | Mo.
NOW WORKS WITH MOD SYSTEM VERSION 2! This menu is a utility mod that other mod developers integrate with. It provides mod developers with an easy way to make their mod's setting configurable using a UI. For users it offers an easy way to configure their mo...
Commander v2.0
Created by Zat | Mo.
Organize your armies in groups like in RTS games! You can quick-select groups and move the camera to them. Also, the mod shows the total strength and health of your armies. Hotkeys: - + : Assign all selected armies to the pressed numpad button. - + : Delet...
Cinematic Camera
Created by Terah
Add a Free Camera and a Cinematic Camera mode to K&C. https://www.youtube.com/watch?v=wkE_awfDiEw Press F5 to enter Default Camera (original one) Press F6 to enter Free Camera Press F7 to enter Cinematic Camera (smooth controls) Control the camera with you...
District v2 Beta
Created by Slooth
District v2 Beta Decided to push this out since its functional just not fully polished. This is in beta, so with this terrority things might not work or may even causes problems. I'm continuing progress until I feel its about where I want it to be and test...
Pretty Roads
Created by JPiolho
This mod fills in gaps between adjacent roads, allowing you to make wide roads in any kind of shape. Works with all the roads in the base game. You can add and remove the mod in existing saves without issues. This mod is compatible with StoneRoadsWithSigns...
StoneRoadsWithSigns v1
Created by Slooth
StoneRoadsWithSigns Uhmm... Well simply said this mod adds signs to stone roads. Shout out to "@road signs for stone roads" for letting me know of this situation on the Official K&C discord. -_- Enjoy :)...
Marked Incompatible ]  Place Forester Anywhere
Created by Terah
Remove the requirement for the Forester building to be placed near trees. Also remove the requirement for road proximity, allowing you to place the building deep in the forest....
Higher Taxes v1.0.1 [Beta Compatible]
Overview Why limit yourself to 30%? Tax your peasants as high as you want, the sky is the limit. Every 5% increase beyond 30% decreases happiness by 10 points, so be cautious. If this mod is uninstalled, any tax rate above 30% will be reduced to 30%. Compa...
State of Emergency v1.3
Overview Automatically manages your military during dragon and viking invasions. Cannon and Siege Cauldron Support (New in Version 1.3) Slooth's Cannon and Siege Cauldron can now be opened and closed automatically during invasions. Settings Enhancement (Ne...
Archers Shoot On Ships v1.1
Overview Archers now shoot on ships for a more interesting naval warfare. Highly Recommended Zat's Commander mod allows you to group ships and easily select them for a more efficient naval defense. Target Selection (New in Version 1.1) You may now select a...
Automatic Rebuild
Created by Phedg1
Summary: A simple mod that will automatically attempt to start the rebuild process when a structure is destroyed. The structure will not be rebuilt if you cannot afford it. It also includes a button to attempt to rebuild all currently destroyed structures....
Building Rotation Fix
Created by Phedg1
Summary: This is a simple mod to prevent the building you are placing from having its rotation reset after every placement. Contact: Feel free to reach out to me on the official Kingdoms and Castles discord as @Phedg1...
Force Nearby Destinations
Created by Phedg1
Summary: This mod will change how armies are organised when a large group is sent to a location. In the vanilla game the armies will line up in adjacent tiles, but they will not take into account the distance each army would have to walk to reach those adj...