Space Engineers

Space Engineers

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Star System Progression V1
   
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
33.724 MB
23 Apr, 2020 @ 2:59pm
26 Aug, 2021 @ 2:01pm
7 Change Notes ( view )

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Star System Progression V1

Description
I wanted to make a Star System type scenario where starting anywhere is possible but you still need to go through objective steps in order to advance efficiently.

New version is out, and it's incompatible with this mod: Star System Progression V2
This mod is also on Github[github.com], see tag v1.3.1

The idea of it
Basically you need to get off-planet for silver, to the nearby moon for gold, and to other planets for whatever you don't reliably get where you started. Moons with an atmopshere have weak winds.

EarthLike Start
Breathable atmosphere, rich in basic construction ores plus plenty of cobalt and magnesium. You want to get to orbit for good sources of silver in asteroids. Then to the Moon for gold, to MarsLike for Platinum, and either Triton or Alien planets for Uraninite.

MarsLike Start
A really harsh start with weak winds the lack of oxygen - you need to quickly find ice inside surface boulders or on the ground. While Platinum is plentiful and found closer to surface, Cobalt is scarce and deeper. Same as on Earth starts you need to get to the moon Titan for reliable source of gold. Titan also has plentiful Magnesium.

Alien Start
Has an unbreathable oxygen atmosphere with a fairly strong gravity field and strong winds. Rich in Silver, Uraninite and basic construction ores, but less plentiful cobalt compared to EarthLike. It's moon Titan has some cobalt very near the surface.

Triton Start
Breathable atmosphere but a very high gravity and not too strong winds. Relatively rich in basic construction ores plus Uraninite but also has notable amounts of Gold as well since it has no moon. Getting off this planet is a challenge but once you do you'll be rather well equipped.

Procedurally Generated Ore
I've used this tool to generate ore maps for all official planets including Triton. However, I still haven't found out how to modify surface boulders on Triton.

In many cases the ores with low numbers are up to 300m deep in the ground and plentiful rare ones are usually closer to surface than they normally would. The numbers below are not directly comparable between planets and moons due to surface area differences.

Ore Maps
EarthLike
Moon
Triton
Mars
Europa
Alien
Titan
Iron
182503
3196
75058
57223
3311
170973
5867
Nickel
64847
5008
36141
53898
1625
68437
6347
Silicon
44016
17808
29217
23748
3443
9276
5918
Cobalt
174137
188
50085
23409
1545
53512
13621
Magnesium
33917
5994
36286
23240
17081
67098
2255
Silver
121
5864
219
221
126
92999
40
Gold
181
5152
4952
168
4211
603
8113
Uraninite
154
91
7619
376
71
36517
144
Platinum
160
490
473
45359
299
597
63

Planetary modifications
I've changed gravity and atmosphere parameters on most planets other than EarthLike.

Planet
Gravity
Atmosphere density
Oxygen density
Max wind speed
EarthLike
1.0
1.0
0.9
80
Moon
0.25
none
none
none
Triton
1.9
1.4
0.6
70
Mars
0.6
0.6
none
60
Europa
0.3
yes
none
50
Alien
1.6
1.2
0.1
120
Titan
0.4
yes
none
50

The Scenario
This mod is used in this scenario and it defines the star system itself.
13 Comments
Paranox  [author] 20 Oct, 2021 @ 10:59am 
I have recently released a new version of this mod . It is not backwards compatible and it supersedes this one. I will not be updating this mod anymore.
Paranox  [author] 20 Oct, 2021 @ 10:59am 
@knc.boss I'm sorry that you had a bad experience.

I personally played this version of the mod on Alien planet and it was indeed at first impossibly hard to find Cobalt. Soon after I significantly increased the amount of Cobalt for that reason, for myself and others. If you started from that earlier version, the planet would not automatically regenerate and you might have had the ultra-low Cobalt in it still.

Alien planet should have Cobalt in large but relatively scarce patches at depths of roughly 50-60 meters. You can find this mod vesrion's color test maps on Github [github.com] but they will be a bit of a spoiler of course. Cobalt would be the blue (0033FF) pixels on those maps.
knc.boss 19 Oct, 2021 @ 12:48pm 
I started from Alen planet. During more then 32 real game hours (about 6 days) i cud`nt find Cobalt at all on the planet. I am spent all play-hours drivind the car (small and big) like a playing "Need for speed".
Eventually i stoped this stupid wasting time, because i shure your mod complitly remove cobalt by mistake. Also, i tried to find cobalt on asterouds around Alen planet. I no had any transport for that and used my "jek" . More then 30 asterouds and no one had cobalt.
I feel frustration and i pity my wasting time. Thank you.
Paranox  [author] 25 Aug, 2021 @ 10:47pm 
The Mars drop pod issue is due to low atmosphere density, as it's by default limited to 0.8 for vanilla atmospheric drop pods, for good reason. They have no hope of surviving an uncontrolled landing on thin atmosphere planets with a notable gravity like my modified Mars.

I'm going to add a respawn drop pod with a Gyroscope and Control Seat and hotbar groups for the thrusters, both Hydrogen and Atmospheric. That should keep changes to a minimum but still offers a solution for all planets. The landing will be a bit easier this way but you have very little fuel for the Hydrogen Thruster as it will eat your ice reserves. Depending on planet you can perhaps hop around a little bit to search for a good site.

Triton clouds are also still broken, but I hope that I can soon fix them with some help.
Paranox  [author] 25 Aug, 2021 @ 1:54am 
@powerkane I see, it is indeed missing. I just fixed pink textures if using Planet-26, but I'll have time later today to look at why Mars drop pod isn't there.
Paranox  [author] 24 Aug, 2021 @ 11:57pm 
Updated Moon oremaps. The old maps had silver and gold only back and front sides respectively. Now those two ores are more spread out but their total amounts stayed the same.
powerkane 26 Jun, 2021 @ 1:32pm 
also I'm not seeing mars on the drop pod m list
powerkane 26 Jun, 2021 @ 1:25pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Paranox  [author] 31 Aug, 2020 @ 9:11am 
I have updated the definition files to include weather generators and removed clouds from Triton to fix the black skies problem. I wasn't able to find out why it happened so now it's clear skies on Triton barring any foggy weather conditions.
Payday_Park 15 Jun, 2020 @ 4:56pm 
I find this mod pretty interesting. Currently I'm using the Friendly Janitor's fix. I really like the use of gravity to make it more expensive to go to places where resources are more plentiful rather than forcing you to go places by just not spawning any of an ore on every planet, especially since I have a bunch of other mods like modular encounters with NPC weapon upgrades and weaponcore which adds a significant risk factor to interplanetary travel.