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Reptiles venom spit: They ALWAYS go for it, even if they are open. There is no point on it since having a medkit makes player inmune to venom. also seems it doesn't have cool time, since can spit venom 2 or 3 times in a row. Would be cool to see they use their guns
Commando: they always throw smoke to his allies, even if you have an agent open for a shot they doesn't take it
Purifiers: They DONT attack civilians. If they are chosen to attack a vip, they just ran in circles
Because if it's A and not B, that leaves me asking what the differences are between all the other difficulty levels. Not to mention wondering what else is hiding under the hood like what you've found here. Hmm.
There are a few "AI shackles" in the vanilla game that make the AI play worse intentionally on lower difficulties. On Impossible those are usually not there. This mod makes it so they are never there.
The most important one is the thing about spreading your fire around instead of finishing off wounded enemies.