Sid Meier's Civilization VI

Sid Meier's Civilization VI

110 ratings
CanalsOnHills
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Type: Mod
File Size
Posted
Updated
4.308 KB
24 Apr, 2020 @ 5:47pm
19 Jul, 2020 @ 7:10am
3 Change Notes ( view )
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CanalsOnHills

Description
Version 1.1

A very simple mod that allows you to build the Canal district on hill tiles

Requires the following DLC:
- Gathering Storm
- Rise and Fall

Changes:
- Allow building Canals on hill tiles
- Move Canal district unlock to Mining Technology
- Change Canal production cost to 50

How to edit the Technology that Canals will unlock at:

1) Locate your install folder for steam mods:
For most people this will be:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2073040050
(Where 289070 is the ID for Civ6 and 2073040050 is the ID for this mod)

2) Open this file in your text editor:
canalsOnHills.xml

3) Locate the section which says:
<Set PrereqTech="TECH_MINING"/>
and replace the string within the quotes with whatever tech you would like

Notes: You can find a list of all valid tech name strings at:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Technologies.xml
34 Comments
TiraboTurbos 2 Apr @ 11:05pm 
@Thendar
for #1 Funny, but you can only build canals in a few places, and if the AI happens to get places canals can be placed, then more power to them. That works for me(conceptually, I haven't tried the mod in-game yet)!
jims 14 Apr, 2023 @ 2:59am 
This mod edits the Hills Terrains to Set Hills="false", which deactivates the Alpine Recon promotion.
It also includes edits to "Valid Terrains" to include the HILLS - not sure why the other bit is necessary.
AtomicDeke 19 Mar, 2023 @ 9:57pm 
Unfortunately, this mod still seems to break the Alpine promotion for recon units.
Bombastic Microplastics 21 Dec, 2022 @ 2:41pm 
Does it still work?
bashbash200214 24 Jun, 2022 @ 3:23am 
would it be impossible to enable canals on mountains? they would look super pretty.
Thendar 27 Mar, 2022 @ 2:05pm 
I tried this mod, 2 things wrong with it sadly
1: AI loves Canals and building it as early as possible sets them back a good while
2: It seems to break the Alpine Promotion/Wonder bonus (no movement penalty from Hills) Units with "Alpine" still need 2 movement to cross a hill
Maestro 10 Mar, 2022 @ 3:12pm 
Hi could you add so that allies can swin through?
BerglinJ2028 6 Dec, 2021 @ 8:03pm 
Weird, used this mod simply because I wanted earlier canals. Then created and started a new game...and I kept getting games with no hills! Unfortunate...Any suggestions?
americanman_4_life 8 Nov, 2021 @ 2:13am 
Why all the extra work?? can't you make the mod to include all that? The one mod I need right now, the FIrst mod i've seen where the developer gives HOW TO for the user to use?! I'm Confused!
Is this mod compatible with the new things going on in game? New "Frontier Pass" compatible?
Will this mod still allow IZ bonus'?
Bottom of the Well 10 Aug, 2021 @ 11:19am 
4rt3x for them to be on cliffs also. C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data Find the file Expansion2_Districts and open it with Notepad++ Then scroll down to Valid terrian and add new lines allowing cliffs. Youll have todo a new line for every cliff type.