Hearts of Iron IV

Hearts of Iron IV

279 ratings
Zee's Balanced Ship Refits
2
8
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
237.665 KB
25 Apr, 2020 @ 12:55am
14 Feb @ 4:06pm
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Zee's Balanced Ship Refits

Description
=+=+=+=Welcome to Zee's Balanced Ship Refits=+=+=+=

This mod aims to improve the Naval Ship Designer and Convert/Refit functionality of the game.
Man The Guns DLC is required.

There are 2 key changes made by this mod:
  • First, the Naval XP requirements to design and swap modules on warships is reduced, allowing you to actually play around with the fun new designer.
  • Second, the IC and Time required to refit ships is reduced to a reasonable amount, such that using the refit feature is actually sensible now.
Simple radio upgrades for your battleship will no longer take 3 years...
The scale of costs in vanilla is all over the place, with no standard or method apparent.
This mod fixes that.

=+=+=+=The Details=+=+=+=
  • Set cost of adding new module to ship design to 1 XP, down from 5 XP
  • Set cost of upgrading module on ship design to 2 XP, down from 3 XP
  • Set cost of changing module on ship design to 3 XP, down from 6 XP

  • Base IC cost for refitting reduced from 20% of ship IC, to 5% of ship IC
  • Module cost < 999 - Same Category refit cost is 50%, Direct Upgrade refit cost is 30%
  • Module cost > 1000 - Same Category refit cost is 40%, Direct Upgrade refit cost is 25%
  • Engine cost < 999 - Same Category refit cost is 200%, Direct Upgrade refit cost is 150%
  • Engine cost > 1000 - Same Category refit cost is 100%, Direct Upgrade refit cost is 75%
  • Armor dismantle costs cut by ~75%

Some Context:
  • "Same Category" means any change that isn't a direct upgrade. For example, upgrading from a Cruiser Engine T1 to T3, or downgrading from T4 to T3, would both be considered "Same Category". Upgrading from T2 to T3 would be "Direct".
  • 200% may seem like a lot for engines, but vanilla had this value set to 500% or higher in many cases.
  • What the game calls "Armor dismantle costs", are really just "Armor Replacement" costs - whether its an upgrade or a downgrade. Vanilla had this value set anywhere from 4000 to 8000 IC, easily the cost of an entire heavy cruiser built from scratch! I don't know what the devs were smoking when they set these numbers but I want some.

Corrected Several Bugs:
  • Vanilla does not assign discounts when crossing between "Standard" guns and "Dual Purpose" guns for DD's, CL's, and Secondary guns.
  • Vanilla does not apply ANY discounts to the entire Dual Purpose line of guns when changing to another DP gun because the wrong category is typo'd in the code.
  • Vanilla is also missing Light Cruiser gun discounts because they mislabeled the gun upgrade as Heavy Cruiser.
  • Vanilla does not bother adding discounts for many Tier 1 components.
  • All of these bugs are corrected within the mod.

-=-=-=-=-Compatibility-=-=-=-=-
This should be compatible with most mods, with the possible exception of Naval Rework Mods and Grand Overhaul mods. Let me know if you confirm a conflict.

Confirmed Compatible:
- Road to 56
- Kaiserreich
- Hearts of Oak
- MTG Expanded
- Old World Blues

Confirmed NOT-Compatible:
(these might be patchable but I don't have the time, try DIY)
- Black Ice
- Extended Tech Tree 1960
- Equestria at War
- The Great War
- The New Order


- Naval Ship Designer - Cheaper Ship Designer - Cheaper Modules - Cheaper Naval XP - Less XP -

If you're feeling generous, you can donate here.
If you donate while I'm live I can thank you directly. :)
[www.twitch.tv]
Popular Discussions View All (1)
0
14 Feb @ 4:58pm
PINNED: Your save says 'Missing Mod'
_Zee
88 Comments
noman 21 Jul @ 12:27pm 
Is it compatible with Red Flood?
Flames of Icarus 31 Mar @ 8:32am 
Thanks for this mod. This feels much more balanced and realistic than the numbers they have in Vanilla. Thank you.
The_Staring_Cat 14 Feb @ 4:42pm 
Hi _Zee, Thanks so much for the recommended fix. I was playing just last night and now 12 hours later I couldn't load in. Fix works like a charm mate. :happyhearthling:
ShadowDragon8685 14 Feb @ 4:01pm 
@_Zee: The very strange thing is that it only just started happening. I'm certain I last played more recently than two weeks ago!
_Zee  [author] 14 Feb @ 3:57pm 
Damn I was hoping that wouldn't happen on the upload. It gave me the same error during my local testing but I didn't think it was affecting the Steam upload.

C'mon guys, I can't believe it took 2 weeks to report this! :P I could have fixed this much sooner.

I will re-upload and return the mod name to the original so it's not an issue for future updates.

If your save is blocking you because it says the mod is missing, open the mod folder in your steam/workshop folder, and temporarily change the mod name so you can get into your save.
Follow these steps:
Access your HOI4 mod directory at ...\steam\steamapps\workshop\content\394360
Open folder 2073318750, which is this mod.
Then open the file named 'descriptor.mod' with any text editor program.
Change the line that says 'name="Zee's Balanced Ship Refits V2.1"' and either erase or add the 'V2.1' part as needed, then save the file, and continue your save.

Many apologies, this will never need to be done again moving forward.
ShadowDragon8685 14 Feb @ 12:25pm 
This update has broken my save game. It's saying that Zee's Balanced Ship Refits is a missing mod, and won't load it. I think this is most likely because you renamed the mod.
_Zee  [author] 31 Jan @ 10:53pm 
Major Update to Mod Version 2.1

- Updated several components base/refit costs. A slight reduction in refit costs across the board(~10%)

- Added missing Tier 1 discounts for several component categories that vanilla doesn't bother adding

- Reduced base and refit cost of several Light Cruiser parts that were missing the intended standardized reductions(~50%)

- Made BB and BC armor belts slightly more distinct by widening the gap between build/refit cost, speed, and HP

- Reduced base/refit cost and reliability penalty of Nuclear Engines, last version made them too costly

- Corrected several cases of vanilla not assigning discounts when crossing between "Standard" guns and "Dual Purpose" guns for DD/CL/Secondary. Also corrected similar bug for missing Light Cruiser gun discounts because they mislabeled the guns as Heavy Cruiser. Bugs like this are now fixed and discounts are now applied consistently and equally, including when crossing from one type to the other.
_Zee  [author] 24 Nov, 2024 @ 1:28am 
Update for version 1.15.1 posted
-updated sub engine performance stats to mirror vanilla
-added new sub_aip engines
-added new sub coating and batteries

-added new vanilla heavy ship nuclear engine, adapted RT56 variant
-added new vanilla sub ship nuclear engine, adapted RT56 variant
-added new vanilla carrier ship nuclear engine, adapted RT56 variant

-added new ice carrier armor decks

-increased carrier engine initial build cost (convert cost unchanged)
jidoutu 16 Nov, 2024 @ 5:37am 
update needed,new modules are missing
_Zee  [author] 21 Jun, 2024 @ 9:27pm 
The mod update has been posted!

The formerly "super" heavy battleship armor is working again, and several armor-based speed modifiers were updated to match the new vanilla values (the previous values had stronger speed penalties across the board).

Engine and Armor upgrade costs were also slightly re-balanced in response to the general updates recently made by the devs.

Sorry this update took longer than I wanted it to, let me know if you encounter any issues.
Enjoy!