XCOM: Chimera Squad

XCOM: Chimera Squad

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No Conflicting Breaching Modifiers
   
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Tags: Gameplay, Fix
File Size
Posted
Updated
65.303 KB
25 Apr, 2020 @ 1:51pm
27 Apr, 2020 @ 5:29pm
4 Change Notes ( view )

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No Conflicting Breaching Modifiers

Description
!!! INCLUDED IN MAY 21 UPDATE !!!

Added additional checks to remove conflicting breaching modifiers from the pool, this should prevent conflicting modifiers that neutralizes each other or making one of them useless. Only vanilla exclusions are considered, to add more exclusions add it to the mod config's XComGame.ini

Compability:
Added an additional filter to all X2BreachPointTypeTemplate and changed the delegate function of all where point type is 'RandomNoneOneTwo'
16 Comments
ZiggyTouyeul 21 May, 2020 @ 6:33pm 
So is this mod still needed after the latest update or did they ( the devs ) still omit some conflicting modifiers ?
=[NK]= Col. Jack O'Neil 21 May, 2020 @ 3:31am 
*salute*
Lady Silentice 21 May, 2020 @ 1:41am 
Latest official patch has fixed this bug :)
Alpro 19 May, 2020 @ 4:39am 
I've seen Surprise + Surprise (without this mod), just pointing it out in case it wasn't fixed
-bg-  [author] 6 May, 2020 @ 5:10pm 
send the log files when it happens please so I can see what causes it.
Lûte the Goblin 6 May, 2020 @ 10:01am 
Doesn't work as intended.
https://i.imgur.com/hpBdNNr.png
Killian 5 May, 2020 @ 12:34am 
Okay, but the reason I mentioned it is because just prior to that comment it appeared as a combo despite having been running this mod since pretty much the day you released it.
-bg-  [author] 4 May, 2020 @ 4:49pm 
those 2 are already there in the exclusions list, like i said I had checked through the positives/negatives ones, I just missed the positive/positive combos.
Killian 4 May, 2020 @ 8:53am 
Similarly, you can get Overseer and Delayed Disable. Both trigger on the Last agent through the slot, activating Overwatch and Disabling their weapon respectively.

Kinda hard to take overwatch when your gun's empty.
-bg-  [author] 3 May, 2020 @ 8:18pm 
thanks for catching that, I only added conflicts of good and bad and forgot about the good/good ones.

For now, you can add this to the XComGame.ini config

+ConflictDelcates=(Mod_A='BreachModifier_Overseer', Mod_B='BreachModifier_Watchtower')