Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fixed that bit now too. Place all the pethouses you want, and your drones *should* ignore them all!
(if they don't let me know)
Good news! I've fixed the invisibility!
I was mistaken at where the code is - the pets never actually interact with the pethouse; it's all in their action coding to go invisible.
This means couldn't add a second frame to the pethouse without *severe* recoding, but it also means the the fix was a lot simpler than I thought. Granted, it wasn't easy , but by having the pet use a modified sleepaction script (new one added, does not overwrite original) I could get it to stay visible when docking while still going invisible at a regular pethouse.
I can't stop it from sleeping at regular pethouses without breaking compatability, but just don't place a pethouse and you'll be all set.
Huh.
Seems like the Avali team only recently (Nov. 2019) added the cleaning drone. (I've had Purchasable Pets for forever so I never noticed)
The way the pethouses are coded, pets that sleep in them turn invisible, and the pethouses themselves don't have a secondary sprite.
I'm looking into giving the dock a second sprite, but the game is being difficult.
Doesn't help that I'm new to modding
Using the Cleaning drone charger as a pethouse unfortunately doesn't solve the pets turning invisible.