Wallpaper Engine

Wallpaper Engine

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🐌 Victims Of The Gashadokuro [ LOWER VRAM VERSION , 500MB ] ║Artwork by Aric Athesis║
   
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Type: Scene
Age Rating: Everyone
Genre: Fantasy
Resolution: 1920 x 1080
Category: Wallpaper
File Size
Posted
Updated
11.728 MB
27 Apr, 2020 @ 11:45am
23 May, 2020 @ 10:10am
2 Change Notes ( view )

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🐌 Victims Of The Gashadokuro [ LOWER VRAM VERSION , 500MB ] ║Artwork by Aric Athesis║

In 1 collection by V i w w e
【 Viwwe's A p p r o v e d Wallpapers 】
105 items
Description
🐌 Find here all my approved wallpapers 🐌

👑🎉🎁 Steam Awards are bless to me. 🎁🎉👑

🎀📩 If you want to Tip me! : Ko-fi Profile [ko-fi.com] 💌🎀

NOTE : This is made for weaker computer / laptops.
Original Wallpaper Link is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074230488

The higher Vram version has more animation details.

- Artwork picture made by Aric Athesis

I had to edit the picture in some parts to make the animations work more better.

𝘝𝘪𝘸𝘸𝘦'𝘴 𝘕𝘰𝘵𝘦: 𝘐 𝘵𝘳𝘪𝘦𝘥 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘵𝘩𝘪𝘴 𝘪𝘯𝘵𝘰 𝘮𝘢𝘴𝘵𝘦𝘳𝘱𝘪𝘦𝘤𝘦, 𝘣𝘶𝘵 𝘪𝘯 𝘵𝘩𝘦 𝘦𝘯𝘥, 𝘵𝘩𝘦 𝘝𝘙𝘈𝘔 𝘤𝘰𝘴𝘵𝘦𝘥 𝘢 𝘱𝘳𝘪𝘤𝘦...

Tags : Ukiyo-e Gashadokuro Odokuro Japanese Asian Mythology Giant Starving Hungry Skeleton Bone Death Skull Red Gate Spirit Fear Wave Twin Ghost Lantern Night Yokai Fantasy Animated Lower Vram 500 MB Viwwe

Tags: 精神,骨架,巨人,妖怪 skeleton spirit yokai huge giant underworld creepy scary

5 Comments
thelonepacman 16 Nov, 2023 @ 8:49pm 
love it thank you :steamthumbsup:
TOTO UltraMax® II 1G Toilet 27 Oct, 2020 @ 1:04pm 
cool
suco de manga 29 Jul, 2020 @ 3:45pm 
v i w w e, i found the high vram version but i couldnt found the lower vram version on wallpaper engine
V i w w e  [author] 27 Apr, 2020 @ 11:58am 
I did the hard way and started in a fully new version, I put back all the necessary layers I had in the wallpaper and made lesser animated parts. I think the small finger bones has wayy too big transparent space around them, since I didn't make separately smaller transparent boxes.
Biohazard  [developer] 27 Apr, 2020 @ 11:54am 
Thanks for making a version that uses less VRAM! I can't easily check, but is the VRAM usage perhaps so high in the other version because small details like the finger bones have a lot of transparent space around them? Or did you crop the transparent space out?

I hope that makes sense. I'm looking into adding a system that auto crops such images to make this a bit easier into the next patch - but not sure if I can get it ready in time.