XCOM: Chimera Squad

XCOM: Chimera Squad

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Reworked Medikits
   
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Tags: Gameplay, buffs
File Size
Posted
Updated
120.758 KB
27 Apr, 2020 @ 6:14pm
30 Apr, 2020 @ 7:29pm
4 Change Notes ( view )

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Reworked Medikits

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
Trying to make current healing abilities work like they did in X2 doesn't really work to make a Medic character less prominent (unless you're running full encounter heals, but then you're not here for this then) or critical at higher difficulties, so let's flip the script.

Rundown
The base medikit abilities (including the ones from my Medikit expansion), are now infinite use, and instead come with a 1 turn cooldown when used.

They also provide a new breach option, Triage, which allows for a partial health restore of your teammates before breaking through. This is one time per mission by default.

To make sure this doesn't 100% supplant Medics, they do get some bonuses for using Medikits:

Medikits have a 0 turn cooldown on Medics. Yes this means they can do a full health restore on someone if you park them right next to you.

Triage gets an additional charge on Medics.

Yes this makes Refresh a bit more of a joke than it already is, but it already was a joke if you had someone who could stun an enemy and give Terminal time to top up people's health for free.

Alternatively, you can go to the mod folder (this is in a path like steamapps\workshop\content\882100\2076608170), edit the mod's XComGameCore.ini and empty out the array if you just want the base medikit changes.

You can also further customize details like cooldown bonuses or whether medikits are a free action *seperately* from utility items.

Compatibility notes
This does NOT affect any other healing abilities configured to use ammo, like the Gremlin Heals mod.

Why buff it this hard?
Yes this makes Medics more stronger by default, but also significantly raises the floor of medikits so they feel like an actual alternative to bringing a dedicated Medic instead of feeling like something that could be useful but instead feels like you should just bring an actual Medic along.

Plus the targeting of them hasn't been changed, so positioning of units is still important for actually applying heals to another unit without a GREMLIN to make the task easier.
19 Comments
joser1215614 17 Jan @ 6:03am 
i can change if its a free action & the cool down but how can i change the number of charges
Juravis 17 Jul, 2020 @ 12:06am 
This pretty much makes the MediPatch item obsolete. I feel its too powerful a mod to my taste, but it's well made and thought of.
ChaoZ 1 May, 2020 @ 5:41am 
RealityMachina great thx! :)
LordLancelot try the mod "Cooldowns Extended - perfectly reasanable houserules"
You can everything change there in the ini files of his mod. :)
おいなり 30 Apr, 2020 @ 8:29pm 
Thank you RealityMachina
LordLancelot 30 Apr, 2020 @ 7:33pm 
Does anyone know where in the main game ini file, I could change all utility item to cost 1 action instead of free ?
RealityMachina  [author] 30 Apr, 2020 @ 7:30pm 
Go to the mod folder after you download the latest update to this mod, XComGameCore.ini should now contain relevant variables you can change.
おいなり 30 Apr, 2020 @ 7:03pm 
Hello, I love your MOD
I have a question, but the cooldown of Medic's Medikit is set to 1.
I would like to change the Medikit cooldown of other characters to 2. Which data should I change?
ChaoZ 30 Apr, 2020 @ 3:27am 
yes a actionpoint for healing could be a nice option, maybe changable in the ini file? :)
LordLancelot 29 Apr, 2020 @ 9:27pm 
Could you add a config option that make using medkit cost an action ?

I think it would be more balanced for those like me who already feel the game is too easy.
But with 1 action cost and a 1 turn cool down. I would try it and bench Terminal.
ChaoZ 29 Apr, 2020 @ 6:00am 
well i have good news for you, choco Steve: you dont have to use this mod. :P
i edited some entries in my *.ini files and give my enemies much more health(was disappointed that i can kill the most enemies during my first breach).

and because the fights are much longer now, i sometimes need a heal.. ;)