Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alchemist Unit
   
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11.271 MB
28 Apr, 2020 @ 12:01pm
21 May, 2020 @ 1:56pm
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Alchemist Unit

In 1 collection by Sailor Cat
Sailor Cat Collection
69 items
Description


ALCHEMIST UNIT
Introducing the Alchemist unit, which can be used to boost tile yields provided by resources.

Resources in adjacent tiles have their yield bonuses doubled. Cannot be trained. Receive one free Alchemist with each Alchemist's Atelier building.

Example
The Furs resource grants +1 Food and +1 Gold to its tile. Having an Alchemist on or adjacent to the tile would increase this bonus to +2 Food and +2 Gold.

Purpose
Focus on yields of a certain type, throw a bone to a new or underperforming city, or more generally increase overall tile yield across your empire.

Alchemist's Atelier Building
City Center building that unlocks with the Writing technology. Grants one free Alchemist. +1 Gold, and +1 additional Gold for each era since constructed or last repaired.

Notes
  • Alchemist tile yield increases stack.
  • The Alchemist is a civilian unit that can be captured.
  • The Alchemist's Atelier is the only means of producing an Alchemist.
  • The Mathematics technology boost requirement is now "Build 3 different specialty districts or 3 Alchemist's Ateliers."
  • AI uses the Alchemist. Whether not it uses it well is another matter.



Mod Support
CIVITAS Resources
Sukritact's Resources
Resourceful 2

Versions
The current version of Alchemist Unit is v1.10. Current and previous versions are available on GitHub[github.com]. Please refer to the change notes for a full list of changes.

Special Thanks
SeelingCat


If you enjoy my mods and would like to show your support, you can do so by grabbing one of my tabletop RPG items on DriveThruRPG[www.drivethrurpg.com] or Roll20[marketplace.roll20.net].
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