Transport Fever 2

Transport Fever 2

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Expanded Cargo Demands (4 per city)
   
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3.758 MB
28 Apr, 2020 @ 1:14pm
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Expanded Cargo Demands (4 per city)

Description
TLDR: 2 Cargo items per Commercial & Industrial sector, with TWICE the demand per building, allowing for extreme cargo movement needs.
Made from modifying FxUK's mod, so a huge thank you (and most of the credit) to them!
Alternative Versions:
> Static Version - 4 items per city. (My favorite)
> Static Version - 6 items per city.
> Dynamic Version - 1850: 2 items, 1920: 4 items, 1990: 6 items.
> Progressive Version - 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.

Compatibility:
Compatible with Industry Diversity by Magnetic Reaper
- Adds new resource chains and city demands
Compatible with Industry Expanded by Col0Korn
- Adds new resource chains

Third-party compatible mods that include residential demands, will increase the number of items demanded by the cities, additional industrial/commercial goods will stick within the set limit of 4 max per city

Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author - see info at the bottom of the description for more details.

This mod is not compatible with other mods that make changes to townbuildingutil.lua

An additional 2 demands will begin to form in your cities
Building capacity and the primary item will determine the new demand(s)

* Level 1 buildings have a
  • 75% chance of default item,
  • 25% of a secondary item
* Level 2 buildings have a
  • 50% chance of default item,
  • 50% of a secondary item
* Level 3 buildings have a
  • 33% chance of a default,
  • 33% chance of 2 items and
  • 33% chance of 1 secondary item.
* Level 4 buildings accept 2 items, based on the primary demand (x or y)

This allows a maximum of 4 items in total being demanded by the city.

Known issue
Currently, The zoomed out overview (City name/icons) does not show the additional demands, but clicking the city does and they are accepted (See screenshot). I believe this is hardcoded in the engine.

Save game safe?
This mod is save-game safe and can added/removed at any time.
If removed, just bear in mind that additional demands will remain in your cities until the buildings change/upgrade or are replaced. If added to an existing game, cities will need to develop to begin demanding new items.

Mod Authors
Industry Mod authors, specifically those adding new products for city consumption, can include a compatibility file to enable this mod to pick use the new products, by simply adding their product(s) into the relevant list.
Copy and edit the file listed below, so its in the same path within your mod: res/scripts/expanded_industry.lua
The default file (with some comments) can be found:
Steam/steamapps/workshop/content/1066780/1953649197/res/scripts/expanded_industry.lua

Load order needs to have expanded cargo above any industry mod
1 - Expanded Cargo
2 - Industry Mod
This will over-ride the defaults with the options specified in your mod, however only one additional product mod will work at any one time, although can obviously contain multiple new products

15 Comments
danloveschrista 15 Nov, 2023 @ 4:46am 
This is deprecated by the Spring 2023 update. It's now part of vanilla game options.
爱新觉罗铁蛋 8 Nov, 2023 @ 2:40am 
Damaged my archive,It's my two years of hard work:steamthumbsdown:
azure_wolf_22 10 Jun, 2023 @ 6:31pm 
why no 6 item demand mod anymore? did the devs demand it be removed or was it too much to keep around?
[mbf-4]DEMBEL 6 Jun, 2023 @ 11:03am 
wtf this mod updated and I cannot load my savefile anymore. When I click switch to disable mod the game crashes horribly and I'm stuck. Cannot disable and cannot load game, it sucks
Bupycna 4 Apr, 2023 @ 2:12am 
что случилось с этим модом? Подписан, но пишет что загрузите мод. Мне нужен он для сохранения... Пожалуйста обновите этот мод
Flexible Games  [author] 14 Feb, 2023 @ 9:39am 
I'm not the author of the original mods, I just took one of them and made this one.
Locomotor79 12 Feb, 2023 @ 12:20pm 
hee flex what happend to this mod
Expanded Cargo Demands (6 per city) 1.2
its gone but its needed for a save file
RTechniker32 29 Nov, 2022 @ 2:51pm 
Hey, i just saw you pulled all your other versions out of the workshop? Or was that a mistake? Kind of confused :D?
zgod 3 Sep, 2022 @ 3:08pm 
Is there any chance you can make a six cargo version with the double demand per item?
Wes_Zap ☭ 3 Sep, 2022 @ 12:34pm 
Hi FG!
Is the " Progressive Version - 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines." has deleted from steam?