Space Engineers

Space Engineers

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Ariane 5-ES + ATV, automatic cargo rocket (Vanilla)
   
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Type: Blueprint
File Size
Posted
Updated
5.066 MB
28 Apr, 2020 @ 3:08pm
29 Apr, 2020 @ 11:55am
3 Change Notes ( view )

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Ariane 5-ES + ATV, automatic cargo rocket (Vanilla)

In 1 collection by OctoBooze
Octo's 1:1 replica spacecraft
10 items
Description
Ariane 5-ES + ATV

Vanilla 1:1 fully automatic scale replica of the Arianespace's launch vehicle, Ariane 5-ES most notable launches of this version were the ISS resupply missions using Ariane Transfer Vehicle, or ATV as payload. The ATV is an automatic vehicle ferrying cargo in its pressurized segment to ISS. The ATV was also used to boost the station in stationkeeping tasks.

The replica is fully automatic, fully staging. Tested to carry 1 full SG LCC of stone with the ATV into orbit rendezvous point under survival ruleset, however build is not printer ready.

How to use:
1) Set destination waypoint in "Remote Control ATV", check parameters are one-way/no collision avoidance (this is important because the drone goes crazy otherwise as it has subgrids in it)
2) Trigger the Timer: Ignition!

Rest is automated.

Solid rocket boosters will fall down and parachute, rest will not as they would burn in atmo.

If you desire, you can remove the ATV and substitute your own drone/cargo! It should not impact the rocket's operation as long as weight is low enough, if not and you wish to test its limits, tune the timer "Throttle choke" either longer for heavier, or shorter for lighter payloads. Minimum value for choke is 20s for pure ATV, no cargo.

Credits
Mods used for screenshots:
Thruster Smoke Mod by Jakaria https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2030693159
Deep Space 4k by PhoenixTheSage https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=889703361
Medieval Earthlike Rendering by Ryukki https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845500099

Hope you guys enjoy!
4 Comments
TamTam2204 8 May, 2020 @ 7:44am 
Ah thank you for the response, too bad Keen is occupied making DLCs, and not with fixing their shit. :steamsad:
OctoBooze  [author] 7 May, 2020 @ 8:50am 
Don't think I've removed, just not included them... Good observation though. The problem for me and few others has been that once I enter the PB edit page, there's no way out of it. The buttons do nothing and it softlocks the game rendering the block unusable. They work for most, but not for me and if something goes wrong in the script, a keen update on the game or script gets updated, I have no way of updating the BP using said scripts, which is why I just don't put scripts in for now.
TamTam2204 7 May, 2020 @ 8:18am 
Amazing as always.

I'd like to have a question, I've been seeing you removing PBs from builds and saying that they are broken. I've taken a brake for a few months from SE and I didn't really follow the news, what happen to PBs?
Eddy 29 Apr, 2020 @ 3:04am 
Really cool :steamhappy: