RimWorld
527 oy
[sd] Advanced Powergeneration (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.419 MB
30 Nis 2020 @ 12:48
1 Tem @ 9:53
9 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
[sd] Advanced Powergeneration (Continued)

Mlie tarafından 1 koleksiyonda
Mlie's resurrected mods
954 öğe
Açıklama

Update of sulusdacors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=760088748

- A more advanced version can be found here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2032409628
Made by Meltup



[discord.gg]
[github.com]



not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

"advanced powergeneration"

a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?

- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.

Details:

Adds advanced windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants. All must be researched before they can be build. Research is dependend on vanilla research (electricity/solar/geothermal). placement restrictions for wind/geothermal still apply.

power output:
- advanced windturbine: max 6k (double normal windturbine)
- advanced solar: max 3,4k (double normal solar)
- advanced geothermal: 7,5k
- nuclear power: 20k
- adv watermill: 2,2k

research:
- all are tech level spacer and need a higtech research bench and the multianalyzer

research "tree":

electricity research - advanced winturbine research
solar research - advanced solar panels
geothermal research - advanced geothermal research - advanced nuclear power research

The research is currently using the positions after the ship research in the tree (x 13 and 14). I could not get the placement to work how i wanted it to in the vanilla tree. This might cause/is causing some strange looking connection lines in the research tree and might "conflict" with other mods. Currently a bit unsure if/how to fix that.

as of a16 the buildings have weight:
adv wind: 500
adv solar: 450
adv geo: 1000
adv nuclar: 1250

costs:
calculated from the vanilla values of the current alpha over the wealth/powe values. the dropbox folder has an openoffice table with the stats+calc.

additional Languages:
- ChineseSimplified by WishingLaws
- Russian by Hanabishi
- Japanese by Proxyer
- spanish by CANALETA
- spanish latin by CANALETA
- german by sulusdacor

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276.0
(has dropbox links,since steam don't seem to like them for soem reason -.-)

Dropbox: https://www.dropbox.com/s/5aisir6ti2poh1t/sd_adv_powergen_v1.7z?dl=0

GitHub: https://github.com/sulusdacor/sd_adv_powergen/releases

source code for modders: https://www.dropbox.com/s/qdav6d72msfclr2/sd_adv_powergen_v1_source.7z?dl=0

Original mod : [sd] advanced powergeneration
Original Mod author : sulusdacor
Official Ludeon forums Link : https://ludeon.com/forums/index.php?topic=26276.0



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

60 Yorum
Angrysquirrel 12 Haz @ 22:32 
Thanks dude!
Fiur 26 May 2024 @ 11:53 
Thank you for your hard work.
Mlie  [yaratıcı] 26 May 2024 @ 9:53 
@Fiur Fixed now, had fixed it but missed the republishing
Fiur 26 May 2024 @ 8:29 
Some Config Error about Impassable Terrain of some sort.
TioTrix 30 Tem 2022 @ 14:27 
ok found it..
it was a mod conflict
TioTrix 30 Tem 2022 @ 14:18 
ok i try this out, guess its a mod conflict dunno that exacly , i just have to many mods xD
guess some id got the same as in my error.. so the log cant find the name from this mod here
Mlie  [yaratıcı] 29 Tem 2022 @ 13:17 
@TioTrix
1. Disable half the enabled mods (that aren't known to be good), see if it solves the problem.
2. If no, go to step 1.
3. If yes, the enabled mods are "known good." Re-enable half the disabled mods, see if it solves the problem.
4. If yes, go to step 3.
5. If no, go to step 1.
TioTrix 29 Tem 2022 @ 12:51 
dunno what the steps mean XD my english is not the best xD
Mlie  [yaratıcı] 28 Tem 2022 @ 13:34 
@TioTrix Well, the error does not happen with only this mod loaded so you may have missed the first step above. If you find out what other mod is causing it in your setup I can take a look.