XCOM: Chimera Squad

XCOM: Chimera Squad

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A Better Arsenal (LITE)
   
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2 May, 2020 @ 9:19am
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A Better Arsenal (LITE)

In 1 collection by Scuba Steve
A Better Start | Agent | Arsenal + (LITE)
6 items
Description
A mild upgrade to power and capabilities of your squad's weapons, armor, and gear.


In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a whole in the ground and then all over again when we took to they skies. The latter spanning "decades". So here we are five years later and someone misplaced that well earned tech and fire power once again. WTF. We can do better. Your Squad deserves better. They deserve.. A Better Arsenal.


A Better Arsenal (LITE) overrides and minimally improves the game's default values that pertain to weapons, armor, and equipment. Core stats of damage, crit, added HP, added armor, etc. have been increased. Grenades can be thrown somewhat further and have a greater raidius of impact, not to mention blow up villainy reel'good.

For the detail folks below are the conventions used in increasing each characteristic of weapons and items.
buffed attribute: Full | LITE Damage +2-+3 | +0-+1 Spread +0 | +0 PlusOne +0 | +0 Crit +1 | +0 Pierce +1-+2 | +0 Shred +1-+3 | +0 ----------------------------------------------- AIM +10-+30 | +0-+10 CRITCHANCE +10%-+20% | +0-+10% ICLIPSIZE +5 | +2 ISOUNDRANGE +0 | +0 IENVIRONMENTDAMAGE +3 | +0 Items Armor bonus +2 | +1 Items HP bonus +2 | +1 Items Crit bonus +2 | +0 Items Crit Chance +20 | +10 Items clipsize +2 | +1 Items Healing HP +3 | +2
These were not strictly followed where they did not make sense to adjust to that amount.




All of my "A Better *" Mods are nothing more than config file overrides. There is no actual compiled code in these mods. If you like the mod but wished there was one thing changed about it please leave me feedback. However, if you want to make your own tweaks then follow the file paths below and open them up. I have placed comments to describe the changes I have made. A lot of the variables are pretty straight forward and verbose.
C:\Program Files (x86)\Steam\steamapps\workshop\content\882100\2082017734\Config XComGameData_WeaponData.ini XComGameCore.ini

* Most of theses buffed items can be applied mid game to an existing save.

6 Comments
FreeFormSage 21 May, 2020 @ 10:52am 
Love this. And great presentation as well.
Scuba Steve  [author] 3 May, 2020 @ 2:28am 
Oh give it time... after XCS is played out the Long War folks will come runnin. They do great work but to apply my mods to them takes forever and a day because they change so many things and add a ton.

This should effect all damage. Mele damage comes from a "gauntlets" weapon. I have buffed the gauntlets in A Better Arsenal and the mele abilities in A Better Agent.
Raizemberg 2 May, 2020 @ 8:44pm 
Does this affect melee damage? I use a melee buff mod and im worried about conflicts.
Cahos Rahne Veloza 2 May, 2020 @ 5:58pm 
I bet you these folk who dislike these kinds of mods would rather want an XCOM Chimera Squad Long War mod instead. I know I don't :P
Scuba Steve  [author] 2 May, 2020 @ 1:21pm 
I think it still works in that context. ;-) The agents and weapons are somewhat monstrosities after all the steroidal inflation of their stats.
✚ Anajamois 2 May, 2020 @ 1:07pm 
At this point I really do not trust any mods that use the word "better". A "better" Lydia usually just turns her into some horrific anime monstrosity.

You really may want to rethink making such a bold claim.